Hello everyone, I stumbled upon this paper by Nvidia, almost a year old, about the voxelization process, where they claim, if I understood correctly, that by using this 'programmable pipeline' the voxelization time is greatly reduced compared to classic binary voxelization. I don't know in what category does Octane's voxelization fall, but it wouldn't hurt for RS to check this out if they think -like I do- that something must be done sooner or later regarding voxelization times.
here
VoxelPipe: A Programmable Pipeline for 3D Voxelization
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