VoxelPipe: A Programmable Pipeline for 3D Voxelization

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Proupin
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Posts: 735
Joined: Wed Mar 03, 2010 12:01 am
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Hello everyone, I stumbled upon this paper by Nvidia, almost a year old, about the voxelization process, where they claim, if I understood correctly, that by using this 'programmable pipeline' the voxelization time is greatly reduced compared to classic binary voxelization. I don't know in what category does Octane's voxelization fall, but it wouldn't hurt for RS to check this out if they think -like I do- that something must be done sooner or later regarding voxelization times.

here
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
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