Bumb vs Normal

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larmannjan
Licensed Customer
Posts: 81
Joined: Mon Mar 07, 2011 7:25 pm

Simple question. In octane what is the difference?
PS: why are all the textures float what does that mean?
Win 7 64-bit | GTX580 | i7- 2600 @ 3.4Ghz | 12GB
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

A normalmap is a more accurate "encoding" of bumpiness, so you'll get better results with it (at the price of loading a RGB image instead of a grayscale one)

A "floattexture" / "floatimage" is just a funky & confusing octane way to say "grayscale" texture :D (ie. an intensity texture)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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