Simple question. In octane what is the difference?
PS: why are all the textures float what does that mean?
Bumb vs Normal
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- larmannjan
- Posts: 81
- Joined: Mon Mar 07, 2011 7:25 pm
Win 7 64-bit | GTX580 | i7- 2600 @ 3.4Ghz | 12GB
A normalmap is a more accurate "encoding" of bumpiness, so you'll get better results with it (at the price of loading a RGB image instead of a grayscale one)
A "floattexture" / "floatimage" is just a funky & confusing octane way to say "grayscale" texture
(ie. an intensity texture)
A "floattexture" / "floatimage" is just a funky & confusing octane way to say "grayscale" texture

SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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