One of my scenes have problems with maps in materials:
If I hide one of the objects (the buildint) then the rest of the maps are rendered right.
If I let all the objetcs unhided, maps are not applied to the lasts objects objects I merged to to the scene.
¿Any idea please?
The scene is not too big, so the memory should be absolutely enough. I have attached two renders in both situations.
Thanks very much
PD: using 2.58c version of 3D Studio Plug-in
Missed maps, help please
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- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
you reached the maximum numbers of textures. Try to optimize them.areyal wrote:One of my scenes have problems with maps in materials:
If I hide one of the objects (the buildint) then the rest of the maps are rendered right.
If I let all the objetcs unhided, maps are not applied to the lasts objects objects I merged to to the scene.
¿Any idea please?
The scene is not too big, so the memory should be absolutely enough. I have attached two renders in both situations.
Thanks very much
PD: using 2.58c version of 3D Studio Plug-in
BTW
I think that your scene without people is a lot better.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Thanks a lot, I'll try to optimize maps.
Yes, I do agree about people in the scene. Customer like people doing things arround :DD
I will remove some of them and so I won't have such a problem with maps
Greetings
Yes, I do agree about people in the scene. Customer like people doing things arround :DD
I will remove some of them and so I won't have such a problem with maps

Greetings
GPU GTX 480 / GT 430 for UI
CPU Intel Core 2 Quad Q8300 (2.5 Ghz) / RAM 8 GB DDR2
SOFT Windows 7 64bit4
CPU Intel Core 2 Quad Q8300 (2.5 Ghz) / RAM 8 GB DDR2
SOFT Windows 7 64bit4