getting rid of those sharp edges

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enthewhite
Licensed Customer
Posts: 49
Joined: Sat Nov 05, 2011 4:51 pm

Can anyone offer some tips on getting rid of perfectly straight, hard edges in a rendering? Is there a way to use a bump map or normal map that would "chip" away at the edge a little bit? This seems to be one of my obstacles in acheiving photo-realism.
Win 7 65 | Geforce GTX580 | Hex 4.33GHz | 16GB
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pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

Apply small radius or variable fillets to the conspicuous edges in SW? :)
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
enthewhite
Licensed Customer
Posts: 49
Joined: Sat Nov 05, 2011 4:51 pm

Thanks pixelrush :) was hoping for a solution that doesn't give me more polygons, but I guess that would sorta wrap the bump map around the corner.
Win 7 65 | Geforce GTX580 | Hex 4.33GHz | 16GB
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