getting rid of those sharp edges
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
- enthewhite
- Posts: 49
- Joined: Sat Nov 05, 2011 4:51 pm
Can anyone offer some tips on getting rid of perfectly straight, hard edges in a rendering? Is there a way to use a bump map or normal map that would "chip" away at the edge a little bit? This seems to be one of my obstacles in acheiving photo-realism.
Win 7 65 | Geforce GTX580 | Hex 4.33GHz | 16GB
- enthewhite
- Posts: 49
- Joined: Sat Nov 05, 2011 4:51 pm
Thanks pixelrush
was hoping for a solution that doesn't give me more polygons, but I guess that would sorta wrap the bump map around the corner.

Win 7 65 | Geforce GTX580 | Hex 4.33GHz | 16GB