Rendered in 2.1 (2.2 doesn't work, it's a long list...)
2.1 works great.
Bling
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
The difuse material of octane is very good in doing such things, the scatering of light is almost 100%, no specular at all. In some cases can be a drawback in other an advantage.FamilyGuy wrote:Thanks! But I still don't understand how it was possible to impose a texture on the cube so that you do not see shadows on it. Sorry if I ask stupid questions.
I'll make a post in WIP.
gtx 275 896Mb
that's cool, what modeling software is that, the texture of an HDRI was baked onto the cube? In a frontal or camera projection or some such thing? I wanted to try that with something, but what happens to the light.. I wanted to try like a compositing background, like just add a plane on the ground and put a transparency on it, didn't try it, but if the shadows fall on the transparent plane and can be seen that would be great, can I do that in octane?Ad&A wrote:The difuse material of octane is very good in doing such things, the scatering of light is almost 100%, no specular at all. In some cases can be a drawback in other an advantage.FamilyGuy wrote:Thanks! But I still don't understand how it was possible to impose a texture on the cube so that you do not see shadows on it. Sorry if I ask stupid questions.
I'll make a post in WIP.
So to put up a transparent plane underneath the object and the shadows form on it.. that would be enough to composit a lot of stuff...
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax