Bling

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AdA
Licensed Customer
Posts: 30
Joined: Wed Apr 14, 2010 5:39 am
Location: Bucharest

Rendered in 2.1 (2.2 doesn't work, it's a long list...)
2.1 works great.
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40min rendering 4096 spp
40min rendering 4096 spp
gtx 275 896Mb
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

nice work, good compositing, just a pity about that white pixel between the two right tires... ?!

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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FamilyGuy
Licensed Customer
Posts: 147
Joined: Thu Apr 08, 2010 12:23 pm
Location: Poland

Ad&A. Can you write something about integrate render in to the picture? What is 2D and what is 3D?
AdA
Licensed Customer
Posts: 30
Joined: Wed Apr 14, 2010 5:39 am
Location: Bucharest

The car is 3d
The rest is a texture baked cube, the road is also 3d (in a way...)
Attachments
gray.png
gtx 275 896Mb
AdA
Licensed Customer
Posts: 30
Joined: Wed Apr 14, 2010 5:39 am
Location: Bucharest

In this one i tried to put sunlight
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cat.png
gtx 275 896Mb
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FamilyGuy
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Location: Poland

Thanks! But I still don't understand how it was possible to impose a texture on the cube so that you do not see shadows on it. Sorry if I ask stupid questions.
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Ad&A wrote:In this one i tried to put sunlight
very cool :)

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
AdA
Licensed Customer
Posts: 30
Joined: Wed Apr 14, 2010 5:39 am
Location: Bucharest

FamilyGuy wrote:Thanks! But I still don't understand how it was possible to impose a texture on the cube so that you do not see shadows on it. Sorry if I ask stupid questions.
The difuse material of octane is very good in doing such things, the scatering of light is almost 100%, no specular at all. In some cases can be a drawback in other an advantage.
I'll make a post in WIP.
gtx 275 896Mb
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acc24ex
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Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
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Ad&A wrote:
FamilyGuy wrote:Thanks! But I still don't understand how it was possible to impose a texture on the cube so that you do not see shadows on it. Sorry if I ask stupid questions.
The difuse material of octane is very good in doing such things, the scatering of light is almost 100%, no specular at all. In some cases can be a drawback in other an advantage.
I'll make a post in WIP.
that's cool, what modeling software is that, the texture of an HDRI was baked onto the cube? In a frontal or camera projection or some such thing? I wanted to try that with something, but what happens to the light.. I wanted to try like a compositing background, like just add a plane on the ground and put a transparency on it, didn't try it, but if the shadows fall on the transparent plane and can be seen that would be great, can I do that in octane?

So to put up a transparent plane underneath the object and the shadows form on it.. that would be enough to composit a lot of stuff...
AdA
Licensed Customer
Posts: 30
Joined: Wed Apr 14, 2010 5:39 am
Location: Bucharest

The texture is not a hdri, is a simple jpg.
I'm using C4D with a camera projection, here is the scene.
Attachments
big.png
small.png
gtx 275 896Mb
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