Is there a limit to the number of textures allowed in a scene?
Is it dependent on the graphics card specs?
Is this something that will eventually be corrected or is this a GPU renderer limitation?
Texture limit?
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There is currently a limit on the number of textures you can use in a scene for rendering, these are 64 RGB textures and 32 grayscale textures. There are some workarounds, like using texture atlases or using procedural textures if possible.
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Roeland
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Roeland
there is in fact a limit, set from cuda, not octane: 128 textures at max. currently octane divides them into 64 rgba, 32 bw, 4 rgba hdri and 4 bw rgbi.Pullakk wrote:hmm...I am not using the whole memory.
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- LudovicRouy
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Thanks for these infos !
I have these models of cars in which each part has a separate map.... 10 -15 maps per car....and I was inserting them into a scene already full of maps when suddenly maps starting disappearing..every new map I add, one disappears.
Thank God for these forums.
Thank God for these forums.
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