Applying Textures and how to manipulate the texture

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markwong
Licensed Customer
Posts: 11
Joined: Wed Jan 25, 2012 6:19 am

Hi all,
Im a newbie in 3D. Im trying to texture map my scenes to be render in Octane.
I bought a 3D model from Turbo Squid. The texture maps are all great ( in order where they should be and look )
Refer to my attachment. It did not tile the repeater patterns as suppose to. Why is it so?

When i try to add material and add texture, i find that i cant control when it should be mapped. ( on some cases , it flipped my texture 90degree clockwise. - landscape texture becomes portrait when apply to the OBJ in Octane.

How can overcome this problem?
Any advice ?
Thank for your help.

Best regards
Mark Wong
Attachments
Octane_2012-02-21_2033.png
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

There is no option to map a texture.
You must do it with you 3d app.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
markwong
Licensed Customer
Posts: 11
Joined: Wed Jan 25, 2012 6:19 am

Thanks Face. Noted.
abreukers
OctaneRender Team
Posts: 498
Joined: Thu Aug 18, 2011 12:28 am

hi folks, let's just move this topic from the wip and place it at the resources and sharing forum (... shadow in place). cheers :)
i72630QM @ 2.00GHz | 6GB RAM | 2GB GeForce GT 540M | Win7 64bit
convergen
Licensed Customer
Posts: 65
Joined: Mon Mar 28, 2011 1:57 am
Location: Adelaide, Australia

You can tile a image texture by using the scale variable on the image node... if you want to be able to scale it independently on the x and y, change the scale from float to float2, that will allow you to give x y scaling options
Convergen | Adelaide Australia
Windows 7 x64 | GTX 580 1.5GB | 12GB DDR3 | Core i7 920 @ 3.6ghz
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