Hi all,
Im a newbie in 3D. Im trying to texture map my scenes to be render in Octane.
I bought a 3D model from Turbo Squid. The texture maps are all great ( in order where they should be and look )
Refer to my attachment. It did not tile the repeater patterns as suppose to. Why is it so?
When i try to add material and add texture, i find that i cant control when it should be mapped. ( on some cases , it flipped my texture 90degree clockwise. - landscape texture becomes portrait when apply to the OBJ in Octane.
How can overcome this problem?
Any advice ?
Thank for your help.
Best regards
Mark Wong
Applying Textures and how to manipulate the texture
Forum rules
Please do not post any material that is copyrighted or restricted from public use in any way. OTOY NZ LTD and it's forum members are not liable for any copyright infringements on material in this forum. Please contact us if this is the case and we will remove the material in question.
Please do not post any material that is copyrighted or restricted from public use in any way. OTOY NZ LTD and it's forum members are not liable for any copyright infringements on material in this forum. Please contact us if this is the case and we will remove the material in question.
There is no option to map a texture.
You must do it with you 3d app.
face
You must do it with you 3d app.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
You can tile a image texture by using the scale variable on the image node... if you want to be able to scale it independently on the x and y, change the scale from float to float2, that will allow you to give x y scaling options
Convergen | Adelaide Australia
Windows 7 x64 | GTX 580 1.5GB | 12GB DDR3 | Core i7 920 @ 3.6ghz
Windows 7 x64 | GTX 580 1.5GB | 12GB DDR3 | Core i7 920 @ 3.6ghz