bathroom blues

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User avatar
kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

While reading a novel I had the idea to model the scene that it was describing. This is just the "setup" or background for the scene, but since it's a free project that I'm working on my spare time, I want to show some wips and get some feedback.
It's all been modeled in blender from scratch. I wanted also to build up my archviz skills on blender, since I'm planning on moving over. I have to admit that Blender has done for my modeling what Octane has done for my rendering, I'm in love with it again. Such fun modeling away. So I got a few reference pictures of each part I wanted to model, always with a clear focus of what I had in mind and what I wanted to tell. The mood had to be cold and gritty, and even a little lonesome.
The textures have been either hand painted in blender (dirt and such) or from cgtextures. I have an hdri as exterior light and a light bulb with an IES file for some shots. All rendered in PMC besides the "square" one that was done in PT, about 1 to 2hr each in a single GTX 570 and the PT one for 5hrs, color corrected, logo added and no other retouching.
Hope you like it and I would appreciate any ideas for extra detail.
Won't show for now the novel excerpt describing the idea, 'cause I rather "surprise" you later with the whole scene. But that might take some time ;)
Attachments
baño test 01.jpg
baño test 02.jpg
baño test 03.jpg
baño test 04.jpg
baño test 05.jpg
baño test 06.jpg
baño test 07.jpg
baño wire.png
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
User avatar
t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

nice ones! the mood of the last one (of course not the plain one ;)) is really good. also how the light plays on the different surfaces looks very interesting. my only concern would be the water splash geometry - real water won't have such a geometry, because of it's surface tension; so even if the water material is quite nice, the splash looks like quicksilver from most angles...
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
User avatar
kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

thanks t_3, and I totally agree, the splash is out of place, I have to work in something better geometry-wise.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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bepeg4d
Octane Guru
Posts: 10328
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

:o wow great mood, especially the #7... maybe some little cracks in the tiles? ...do you have dispersion in the water?
ciao beppe
User avatar
t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

ah, and what i just noticed: the room/the scene/the mood definitely works better in a taller-than-wide format;
the one you have chosen in #7 is just perfect...
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
User avatar
kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

@bepeg4d, yeap tiles need some dirt job on them, and some little cracks, the thing is that I had some problems with bevel modifier and uvmaps, when I finally found the solution, I was quite tired of playing with tiles and uvmaps, so I didn't put much work on them, it's in my to-do list, but since I have more fun modeling, that'll have to wait ;P.
@t_3, I'll stick to it then, I like it better too, althou for the finals, with everything on, 16:9 might fit better... we'll see
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
User avatar
t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

kubo wrote:@t_3, I'll stick to it then, I like it better too, althou for the finals, with everything on, 16:9 might fit better... we'll see
already keen to see what it will be - but at least you left me thinking about aspect ratios and moods now :lol:
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

I see Blender got you, MWAHAHAHA!! :twisted:

Your personal scenes usually have a kind of spirit or feel to it in them, that few other work I have seen here have. Very nice!

The water with dispersion looks a bit strange and the window frame is wobbly for some reason :)

Keep goin'
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
User avatar
kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

@t_3 glad to help bringing an obsesion out, lol
@bepeg4d, thanks, I'm on it, but it might take some time ;P
@matej, yeap I'm hooked! not only modeling is easy, fun and fast, a 3D software that opens miliseconds after you click on it makes easy just opening it for a few minutes work. I have to check proper values for water disperssion (a wikipedia walk I guess) and the window frame is that way for a reason.... I overdid the imperfections, lol.....
Thank you guys for your kind words and your time.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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