CG Catwalk

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Refracty
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Posts: 1599
Joined: Wed Dec 01, 2010 6:42 pm
Location: 3D-Visualisierung Köln
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CG Catwalk animation.

http://vimeo.com/35639497

TOOLS:
ZBrush, Rhino, Marvelous Designer Maya
rendering with Octane Render
fbx bones animation file provided by marvelousdesigner.com

Thanks to tchoa for the pc2 plugin compiling for Maya.
Attachments
Angel_www_nvisionFX_com_proof.jpg
KaroBastardKiter
Licensed Customer
Posts: 132
Joined: Mon Sep 19, 2011 8:53 am
Location: London, UK

Hooooly Moooly!! Nice! :D

Kernel? Frames per second? Rendertime?

A bit of SSS on the skin maybe?
Alienware M17x R3 | GTX 460M | Quad 2.0 GHz | 8 GB
Win 7 x64 | Blender 2.59 | Octane
Druzic
Licensed Customer
Posts: 30
Joined: Fri Jul 22, 2011 4:11 am

Beautiful work Man!

I am curious about your workflow... MD seems a little quirky with avatar mods.
Did you use the stock avatar and tweak it in ZBrush?
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Refracty
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Yes Druzic,
the workflow was kind of tricky especially because I used an old Maya (7) version.
I oversculpted the base avatar that came with the fbx (provided by marvelousdesigner.com).
Then I exported the avatar from Maya to Marvelus Designer via MDD. After the cloth simulation I tried to get the cloth back to Maya via MDD but I had problems. Maya Cache would have worked but not with this old Maya version. So I asked tchoa if he could compile the point cache 2 plugin by Jan Wolter for Maya 7. So I could use pc2 datat to get the baked cloth sim working in Maya but I had to tweak the animation curve a lot.
It took me a while to get this running but know I understand the workflow. If you work with a current Maya version the .mc file format causes less difficulties.

Cheers
Refracty
3rdeye
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Joined: Tue Aug 24, 2010 11:15 pm
Location: India
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Looks really kool though !!
Druzic
Licensed Customer
Posts: 30
Joined: Fri Jul 22, 2011 4:11 am

Thanks for the flow Refracty! You did a brilliant job finding a workaround...
Ever since seeing the catwalk demo that MD rendered in Octane I have been toying with avatar switching but only the native one seems reliable for me.

So... would you say that .fbx is essential for the smoothest performance? 8-)
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