CG Catwalk animation.
http://vimeo.com/35639497
TOOLS:
ZBrush, Rhino, Marvelous Designer Maya
rendering with Octane Render
fbx bones animation file provided by marvelousdesigner.com
Thanks to tchoa for the pc2 plugin compiling for Maya.
CG Catwalk
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- KaroBastardKiter
- Posts: 132
- Joined: Mon Sep 19, 2011 8:53 am
- Location: London, UK
Hooooly Moooly!! Nice!
Kernel? Frames per second? Rendertime?
A bit of SSS on the skin maybe?

Kernel? Frames per second? Rendertime?
A bit of SSS on the skin maybe?
Alienware M17x R3 | GTX 460M | Quad 2.0 GHz | 8 GB
Win 7 x64 | Blender 2.59 | Octane
Win 7 x64 | Blender 2.59 | Octane
Yes Druzic,
the workflow was kind of tricky especially because I used an old Maya (7) version.
I oversculpted the base avatar that came with the fbx (provided by marvelousdesigner.com).
Then I exported the avatar from Maya to Marvelus Designer via MDD. After the cloth simulation I tried to get the cloth back to Maya via MDD but I had problems. Maya Cache would have worked but not with this old Maya version. So I asked tchoa if he could compile the point cache 2 plugin by Jan Wolter for Maya 7. So I could use pc2 datat to get the baked cloth sim working in Maya but I had to tweak the animation curve a lot.
It took me a while to get this running but know I understand the workflow. If you work with a current Maya version the .mc file format causes less difficulties.
Cheers
Refracty
the workflow was kind of tricky especially because I used an old Maya (7) version.
I oversculpted the base avatar that came with the fbx (provided by marvelousdesigner.com).
Then I exported the avatar from Maya to Marvelus Designer via MDD. After the cloth simulation I tried to get the cloth back to Maya via MDD but I had problems. Maya Cache would have worked but not with this old Maya version. So I asked tchoa if he could compile the point cache 2 plugin by Jan Wolter for Maya 7. So I could use pc2 datat to get the baked cloth sim working in Maya but I had to tweak the animation curve a lot.
It took me a while to get this running but know I understand the workflow. If you work with a current Maya version the .mc file format causes less difficulties.
Cheers
Refracty
Looks really kool though !!
Thanks for the flow Refracty! You did a brilliant job finding a workaround...
Ever since seeing the catwalk demo that MD rendered in Octane I have been toying with avatar switching but only the native one seems reliable for me.
So... would you say that .fbx is essential for the smoothest performance?
Ever since seeing the catwalk demo that MD rendered in Octane I have been toying with avatar switching but only the native one seems reliable for me.
So... would you say that .fbx is essential for the smoothest performance?
