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This is a model i had began modeling and stopped about a year ago. Testing out octane render made me love modelling again, and discovering new areas
This is at the very beginning of WIP, but unfortunately there aren't any reference photos/blueprints online about the rear/engine of the car. If anyone catches any image of that part please let me know!
Maybe you'd like to use this one better for the gallery
The scene is around 400K polys, and octane rocks with procedurals!!
Thank you for the excellent software radiance and the whole team, take a rest and enjoy life
I know it's a bit dark, but i think it makes the scene more dramatic according to the weather
how did you get different size of square in the textures of wall?
did you get whth procedural texture or whit a simple texture?
If you have used procedural textures can you explain how you did?
Thanks a lot
SORRY, MY ENGLISH IS BAD! 2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
Decided to change the building to 3D and use pathtracing which gives many more details as expected
more detail might be added later on when i have time.
And couldn't resist to upload a high resolution image with a few touches in photoshop! now it looks like legacy F1
very very good, nice to see some procecurals at work.
would you mind showing a shot of your setup of the road or tire material ?
just to share with the other people ?