This is at the very beginning of WIP, but unfortunately there aren't any reference photos/blueprints online about the rear/engine of the car. If anyone catches any image of that part please let me know!
Williams FW11 1986 WIP
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
This is a model i had began modeling and stopped about a year ago. Testing out octane render made me love modelling again, and discovering new areas 
This is at the very beginning of WIP, but unfortunately there aren't any reference photos/blueprints online about the rear/engine of the car. If anyone catches any image of that part please let me know!
This is at the very beginning of WIP, but unfortunately there aren't any reference photos/blueprints online about the rear/engine of the car. If anyone catches any image of that part please let me know!
Make a huge 12 cylinder monster slightly uncovered at the end
And Ithink it will work 
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
Wow, this looks very great. How long did you render on it? How many tris has this scene?
|Q8400, gtx770 4Gb |12 Gb Ram|Win7 64 Bit|C4D R15 Visualize and Octane
my 3D-Blog: http://katerlake.blogspot.com
my Vimeo: http://vimeo.com/user4046032
my FlickR: http://www.flickr.com/photos/45536398@N05/
my 3D-Blog: http://katerlake.blogspot.com
my Vimeo: http://vimeo.com/user4046032
my FlickR: http://www.flickr.com/photos/45536398@N05/
Sorry for taking so long to reply!!
Maybe you'd like to use this one better for the gallery
The scene is around 400K polys, and octane rocks with procedurals!!
Thank you for the excellent software radiance and the whole team, take a rest and enjoy life
I know it's a bit dark, but i think it makes the scene more dramatic according to the weather
vangelis
Maybe you'd like to use this one better for the gallery
The scene is around 400K polys, and octane rocks with procedurals!!
Thank you for the excellent software radiance and the whole team, take a rest and enjoy life
I know it's a bit dark, but i think it makes the scene more dramatic according to the weather
vangelis
how did you get different size of square in the textures of wall?
did you get whth procedural texture or whit a simple texture?
If you have used procedural textures can you explain how you did?
Thanks a lot
did you get whth procedural texture or whit a simple texture?
If you have used procedural textures can you explain how you did?
Thanks a lot
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
