New GI techno used by Pixar… point-based rendering
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cool technology, can something like this be done thru CUDA 

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the speed comparison is nice but i believe the simulate color bleeds during light bouncing is already taken care of in octane
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And here is an opinion from an actual user : http://forums.cgsociety.org/showpost.ph ... stcount=83
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My portfolio2 - under construction
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Making of : pool scene - part1