New GI techno used by Pixar… point-based rendering

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pixym
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Son Kim
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cool technology, can something like this be done thru CUDA :?:
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understand
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the speed comparison is nice but i believe the simulate color bleeds during light bouncing is already taken care of in octane
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radiance
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this is yet another biased technique, many exist like it and it's not our primary focus, being an physically based type engine.

Radiance
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andrian
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And here is an opinion from an actual user : http://forums.cgsociety.org/showpost.ph ... stcount=83
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