“The Apocalypse Of The Ants” - Apocalypse Competition 2011

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siriolsd666
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Ok, maybe it's late but i've started 2-3 months ago more more slowly. :?
Anyway, i start now to publicate my w.i.p., even though my final idea is still far. :D
I hope you enjoy. :)

Software used:
Sculptris 1.02 (original version by Tomas Pettersson, no pixologic rebrand!!)
3DS Max 2012
Adobe Photoshop CS3
Octane Render 2.55b
Attachments
Some reference image to make idea.
Some reference image to make idea.
Directlighting, no absorption, glossy material.
Directlighting, no absorption, glossy material.
Directlighting, no absorption, glossy material.
Directlighting, no absorption, glossy material.
Bump e Diffuse map, i make in sculptris, but the bump map replaced with a 3dsmax smoke generator for some problems.
Bump e Diffuse map, i make in sculptris, but the bump map replaced with a 3dsmax smoke generator for some problems.
Sequence of construction.
Sequence of construction.
Sequence of construction.
Sequence of construction.
Sequence of construction.
Sequence of construction.
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kubo
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Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

it looks nasty that ant ;) nice modeling, I think something really creepy and apocalyptic could come out of it, B movie type of thing. Just a minor complain, the "legs" are a little too thin in the extremes compared to the reference photo, besides that, really neat model.
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matej
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Location: Slovenia

Cool idea (B movie style, yeah!) :)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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siriolsd666
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Location: Olbia, Sardinia, Italy
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Ok, some new image...
anyway it's no a b-movie subject but it's a biblical subject.
The time is short.... :?
Attachments
Simple test in DL, little bit glossy and normal map.
Simple test in DL, little bit glossy and normal map.
Some test in 3dsMax for conform the terrain.
Some test in 3dsMax for conform the terrain.
AthlonII X2 6400+ 2.81GHz, 4Gb RAM, Gainward GF 460 GTX 2048Mb, Win7 64bit
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siriolsd666
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new render .. now missing only the positioning of the ants, and .. other things ..
I hope you like. :)
Attachments
render12-light.jpg
AthlonII X2 6400+ 2.81GHz, 4Gb RAM, Gainward GF 460 GTX 2048Mb, Win7 64bit
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siriolsd666
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Ok, a couple of more days at the end of the contest.
Maybe I'll be able to finish! Should I put the ants to complete my idea.

I need a help, can someone tell me where to find the post about the fog and volumetric effects? I used to smoke effects are normally expected to give a "comet."
I also wanted to know if I can use PS to blur the "comet" at the end of my work?
Thank you.

There I will do it!! ;)
Now I go to sleep! Here in Italy it is early morning 6.00 am. :o
Attachments
Test render in PMC, HDRI light.
Test render in PMC, HDRI light.
Render test of "comet".
Render test of "comet".
Modeling and painting of the "comet" in sculptris.
Modeling and painting of the "comet" in sculptris.
There I will do it!
There I will do it!
AthlonII X2 6400+ 2.81GHz, 4Gb RAM, Gainward GF 460 GTX 2048Mb, Win7 64bit
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

wow, that looks great! cool idea and the weightlifting ant is superb.

here are two threads about sinrays & fog:
http://www.refractivesoftware.com/forum ... =6&t=10451
http://www.refractivesoftware.com/forum ... 80&p=74795
The obvious is that which is never seen until someone expresses it simply

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tonycho
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I like the ant that lifting the branch.
its look like a post apocalypse hope :D
http://www.antoni3D.com
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zivko
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Joined: Thu Dec 30, 2010 10:41 am

ant lifting the branch is awesome, gj there :)
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siriolsd666
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Location: Olbia, Sardinia, Italy
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My project is ready, now with the extension of the competition, I can refine all in the details.
Anyway Happy New Year and Merry Christmas to all the people of octane. :D :D :D :D :D :D
Thanks for the advice and thanks to all. ;)
Attachments
:D :D :D
:D :D :D
AthlonII X2 6400+ 2.81GHz, 4Gb RAM, Gainward GF 460 GTX 2048Mb, Win7 64bit
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