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Ok, maybe it's late but i've started 2-3 months ago more more slowly.
Anyway, i start now to publicate my w.i.p., even though my final idea is still far.
I hope you enjoy.
Software used:
Sculptris 1.02 (original version by Tomas Pettersson, no pixologic rebrand!!)
3DS Max 2012
Adobe Photoshop CS3
Octane Render 2.55b
Attachments
Some reference image to make idea.
Directlighting, no absorption, glossy material.
Directlighting, no absorption, glossy material.
Bump e Diffuse map, i make in sculptris, but the bump map replaced with a 3dsmax smoke generator for some problems.
it looks nasty that ant nice modeling, I think something really creepy and apocalyptic could come out of it, B movie type of thing. Just a minor complain, the "legs" are a little too thin in the extremes compared to the reference photo, besides that, really neat model.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
Ok, a couple of more days at the end of the contest.
Maybe I'll be able to finish! Should I put the ants to complete my idea.
I need a help, can someone tell me where to find the post about the fog and volumetric effects? I used to smoke effects are normally expected to give a "comet."
I also wanted to know if I can use PS to blur the "comet" at the end of my work?
Thank you.
There I will do it!!
Now I go to sleep! Here in Italy it is early morning 6.00 am.
Attachments
Test render in PMC, HDRI light.
Render test of "comet".
Modeling and painting of the "comet" in sculptris.
My project is ready, now with the extension of the competition, I can refine all in the details.
Anyway Happy New Year and Merry Christmas to all the people of octane.
Thanks for the advice and thanks to all.