Mari to Maya to Octane - How to import UV texture patches

Autodesk Maya (Plugin developed by JimStar)

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indivfx
Licensed Customer
Posts: 3
Joined: Sat Jan 08, 2011 8:48 am

I am using Mari for texturing. The model i got is separated by patches. The uvs are spread out 5 quadrants horizontal and 3 quadrants vertically. so when importing into Maya all the textures would be placed in 0-1 uv space. I have to offset the u by using the translate node so that all the textures are assigned to the proper mesh. It works in Maya software render. I wanted to render using octane So i imported the single mesh but there is noway to offset the uv. All the textures goes to 01 uv space.
Here is the screen shot.
Attachments
octissue.tif
Mayaren.jpeg
uvlayout.jpg
tchoa
Licensed Customer
Posts: 189
Joined: Thu Jul 01, 2010 12:33 pm
Location: Montpellier

You can simply overlap all your uvs in the [0,1] square. That should work.
To replace quickly your uv shells you could use this command: polyEditUV -u -1 -v -1;

F
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indivfx
Licensed Customer
Posts: 3
Joined: Sat Jan 08, 2011 8:48 am

I will try that i will respond soon.

I tried, it works partly. I think i will have to play with the scale values to fit in everything and match it up while importing from Mari to Maya.
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