I am using Mari for texturing. The model i got is separated by patches. The uvs are spread out 5 quadrants horizontal and 3 quadrants vertically. so when importing into Maya all the textures would be placed in 0-1 uv space. I have to offset the u by using the translate node so that all the textures are assigned to the proper mesh. It works in Maya software render. I wanted to render using octane So i imported the single mesh but there is noway to offset the uv. All the textures goes to 01 uv space.
Here is the screen shot.
Mari to Maya to Octane - How to import UV texture patches
Moderator: JimStar
You can simply overlap all your uvs in the [0,1] square. That should work.
To replace quickly your uv shells you could use this command: polyEditUV -u -1 -v -1;
F
To replace quickly your uv shells you could use this command: polyEditUV -u -1 -v -1;
F
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