black water ?

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manos
Licensed Customer
Posts: 226
Joined: Mon Oct 11, 2010 6:28 pm

hello, can anyone give any advice ?
the tap water is the same specular material with, the small water pool on the worktop, but it's black.
can you say way ?
It's pathtraising
Attachments
watertest.jpg
CPU: INTEL i7 3.40 GHz/RAM: 8 GB/GPU: 2XGTX690/OS: WIN 7 64 BIT/SKETCHUP 2014/OCTANE for SU
Populus
Licensed Customer
Posts: 108
Joined: Sat May 29, 2010 8:21 pm

Try to increase the maxdepth from the default 16. You might have to go up quite high to get the water clear and unfortunately it will also add to your render time. The trick is to find the sweet-spot between quality and speed.
win 7 x64 / i7 920 / 12GB / gtx 470 + gtx 480
roccodiablo
Licensed Customer
Posts: 5
Joined: Wed Aug 10, 2011 9:11 am

I know this doesn't answer your problem, but I'm not sure having the glasses there looks very natural. If you'd just washed up a glass, it would go on a draining board - not just on the worktop. If I did that at home my girlfriend would go mad!
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

the water on the top has coplanar faces
try to adjust rayipsilon value
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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