Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

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SSmolak
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I noticed, that while using Octane Color GUI Type there is mismatch between HSV and RGB display values. HSV = 0,0,50 ( 50% grey ) is displayed as 0,214 in RGB channels. Probably they are not linearized.

V value in HSV mode is wrong.

Bump channel is completely not visible using Box Projection... it is visible but it needs exactly 10 times more power to be visible as using UV projection.
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aoktar
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SSmolak wrote:I noticed, that while using Octane Color GUI Type there is mismatch between HSV and RGB display values. HSV = 0,0,50 ( 50% grey ) is displayed as 0,214 in RGB channels. Probably they are not linearized.

V value in HSV mode is wrong.

Bump channel is completely not visible using Box Projection... it is visible but it needs exactly 10 times more power to be visible as using UV projection.
Your some posts are very useful to fix problems. But some are just confusing when you don't give correct/enough info without testing better or trying more. Please spend more attention for this.
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SSmolak
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aoktar wrote: Your some posts are very useful to fix problems. But some are just confusing when you don't give correct/enough info without testing better or trying more. Please spend more attention for this.
Some times I was wrong so I decided to remove posts but when I test things more than hour without success this is why I still think that something is wrong :)

Please see scene with bump in Box Projection vs UV Projection. It needs to use 10x multiply node to looks the same.

Sorry no image was included.
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Bump_BOXvsUV(2).zip
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Bump_BOXvsUV.zip
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Last edited by SSmolak on Fri Sep 23, 2022 10:22 pm, edited 3 times in total.
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aoktar
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SSmolak wrote: Please see scene with bump in Box Projection vs UV Projection. It needs to use 10x multiply node to looks the same.
You can ask in to standalone topics, it's not a plugin related issue. Even I don't think that's an issue, but a behavior to adopt the parameters for getting proper results.
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SSmolak
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aoktar wrote:
SSmolak wrote: Please see scene with bump in Box Projection vs UV Projection. It needs to use 10x multiply node to looks the same.
You can ask in to standalone topics, it's not a plugin related issue. Even I don't think that's an issue, but a behavior to adopt the parameters for getting proper results.
I did it week ago. Projections shouldn't make differences in bump power...

EDIT : This issue is not only in BOX projection but all other than UV Projection.
Last edited by SSmolak on Sun Sep 25, 2022 5:43 pm, edited 1 time in total.
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aoktar
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SSmolak wrote: I did it week ago. Projections shouldn't make differences in bump power...
It's a plugin issue if it exports something wrong. Image calculation is not a plugin issue. Keep to track your post in the standalone.
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SSmolak
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aoktar wrote: It's a plugin issue if it exports something wrong. Image calculation is not a plugin issue. Keep to track your post in the standalone.
Ok, I know why this is going. This is related to UV scale. More scaled UV -> more bump power in relation to the same scale used by Box Projection. So if UV is 10x times scaled Box Projection needs 10x more bump power to looks the same. I don't know if this in C4D related or Standalone.

But even using C4D built-in Cubic Projection there is difference in strenght compared to the same Octane Box Projection - please see video.
UvScale_BoxProjection.jpg
UvScale_BoxProjection.jpg (18.54 KiB) Viewed 2548 times
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Cubic_vs_Box.zip
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SSmolak
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Another issue using gradient "V" slider in HSV mode. Sometimes clicking on it cause that camera move to far away from current position. It looks like random issue. Please see video at 0:40 sec.
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strange_gradient_camera_issue.zip
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SSmolak
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Hello, any chance to update to XB4 soon ?
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SSmolak
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I'm very sorry but I found another interface issue caused by Octane plugin.

If Previews -> Materials preview is turned off it cause that Cinema's viewports not refresh - totally. They not refresh even polygons selections.

I thing that this option don't work :
OCT_OGL_OFF.jpg
OCT_OGL_OFF.jpg (2.46 KiB) Viewed 2193 times
Please see video
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OGL_not_update.zip
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