I noticed, that while using Octane Color GUI Type there is mismatch between HSV and RGB display values. HSV = 0,0,50 ( 50% grey ) is displayed as 0,214 in RGB channels. Probably they are not linearized.
V value in HSV mode is wrong.
Bump channel is completely not visible using Box Projection... it is visible but it needs exactly 10 times more power to be visible as using UV projection.
Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22
Moderators: ChrisHekman, aoktar
Architectural Visualizations http://www.archviz-4d.studio
Your some posts are very useful to fix problems. But some are just confusing when you don't give correct/enough info without testing better or trying more. Please spend more attention for this.SSmolak wrote:I noticed, that while using Octane Color GUI Type there is mismatch between HSV and RGB display values. HSV = 0,0,50 ( 50% grey ) is displayed as 0,214 in RGB channels. Probably they are not linearized.
V value in HSV mode is wrong.
Bump channel is completely not visible using Box Projection... it is visible but it needs exactly 10 times more power to be visible as using UV projection.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Some times I was wrong so I decided to remove posts but when I test things more than hour without success this is why I still think that something is wrongaoktar wrote: Your some posts are very useful to fix problems. But some are just confusing when you don't give correct/enough info without testing better or trying more. Please spend more attention for this.

Please see scene with bump in Box Projection vs UV Projection. It needs to use 10x multiply node to looks the same.
Sorry no image was included.
- Attachments
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- Bump_BOXvsUV(2).zip
- (999.13 KiB) Downloaded 104 times
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- Bump_BOXvsUV.zip
- (7.15 MiB) Downloaded 100 times
Last edited by SSmolak on Fri Sep 23, 2022 10:22 pm, edited 3 times in total.
Architectural Visualizations http://www.archviz-4d.studio
You can ask in to standalone topics, it's not a plugin related issue. Even I don't think that's an issue, but a behavior to adopt the parameters for getting proper results.SSmolak wrote: Please see scene with bump in Box Projection vs UV Projection. It needs to use 10x multiply node to looks the same.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I did it week ago. Projections shouldn't make differences in bump power...aoktar wrote:You can ask in to standalone topics, it's not a plugin related issue. Even I don't think that's an issue, but a behavior to adopt the parameters for getting proper results.SSmolak wrote: Please see scene with bump in Box Projection vs UV Projection. It needs to use 10x multiply node to looks the same.
EDIT : This issue is not only in BOX projection but all other than UV Projection.
Last edited by SSmolak on Sun Sep 25, 2022 5:43 pm, edited 1 time in total.
Architectural Visualizations http://www.archviz-4d.studio
It's a plugin issue if it exports something wrong. Image calculation is not a plugin issue. Keep to track your post in the standalone.SSmolak wrote: I did it week ago. Projections shouldn't make differences in bump power...
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Ok, I know why this is going. This is related to UV scale. More scaled UV -> more bump power in relation to the same scale used by Box Projection. So if UV is 10x times scaled Box Projection needs 10x more bump power to looks the same. I don't know if this in C4D related or Standalone.aoktar wrote: It's a plugin issue if it exports something wrong. Image calculation is not a plugin issue. Keep to track your post in the standalone.
But even using C4D built-in Cubic Projection there is difference in strenght compared to the same Octane Box Projection - please see video.
- Attachments
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- Cubic_vs_Box.zip
- (579.18 KiB) Downloaded 107 times
Architectural Visualizations http://www.archviz-4d.studio
Another issue using gradient "V" slider in HSV mode. Sometimes clicking on it cause that camera move to far away from current position. It looks like random issue. Please see video at 0:40 sec.
- Attachments
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- strange_gradient_camera_issue.zip
- (3.91 MiB) Downloaded 112 times
Architectural Visualizations http://www.archviz-4d.studio
Hello, any chance to update to XB4 soon ?
Architectural Visualizations http://www.archviz-4d.studio
I'm very sorry but I found another interface issue caused by Octane plugin.
If Previews -> Materials preview is turned off it cause that Cinema's viewports not refresh - totally. They not refresh even polygons selections.
I thing that this option don't work :
Please see video
If Previews -> Materials preview is turned off it cause that Cinema's viewports not refresh - totally. They not refresh even polygons selections.
I thing that this option don't work :
Please see video
- Attachments
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- OGL_not_update.zip
- (3.13 MiB) Downloaded 104 times
Architectural Visualizations http://www.archviz-4d.studio