Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

User avatar
SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

aoktar wrote: It's a plugin issue if it exports something wrong. Image calculation is not a plugin issue. Keep to track your post in the standalone.
Ok, I know why this is going. This is related to UV scale. More scaled UV -> more bump power in relation to the same scale used by Box Projection. So if UV is 10x times scaled Box Projection needs 10x more bump power to looks the same. I don't know if this in C4D related or Standalone.

But even using C4D built-in Cubic Projection there is difference in strenght compared to the same Octane Box Projection - please see video.
UvScale_BoxProjection.jpg
UvScale_BoxProjection.jpg (18.54 KiB) Viewed 2598 times
Attachments
Cubic_vs_Box.zip
(579.18 KiB) Downloaded 110 times
Architectural Visualizations http://www.archviz-4d.studio
User avatar
SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

Another issue using gradient "V" slider in HSV mode. Sometimes clicking on it cause that camera move to far away from current position. It looks like random issue. Please see video at 0:40 sec.
Attachments
strange_gradient_camera_issue.zip
(3.91 MiB) Downloaded 115 times
Architectural Visualizations http://www.archviz-4d.studio
User avatar
SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

Hello, any chance to update to XB4 soon ?
Architectural Visualizations http://www.archviz-4d.studio
User avatar
SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

I'm very sorry but I found another interface issue caused by Octane plugin.

If Previews -> Materials preview is turned off it cause that Cinema's viewports not refresh - totally. They not refresh even polygons selections.

I thing that this option don't work :
OCT_OGL_OFF.jpg
OCT_OGL_OFF.jpg (2.46 KiB) Viewed 2243 times
Please see video
Attachments
OGL_not_update.zip
(3.13 MiB) Downloaded 107 times
Architectural Visualizations http://www.archviz-4d.studio
User avatar
aoktar
Octane Plugin Developer
Posts: 16067
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

SSmolak wrote:I'm very sorry but I found another interface issue caused by Octane plugin.

If Previews -> Materials preview is turned off it cause that Cinema's viewports not refresh - totally. They not refresh even polygons selections.

I thing that this option don't work :
OCT_OGL_OFF.jpg
Please see video
yes but clicking to active view will redraw the viewport. Also why do you disable all preview options? They are critical to have for the correct workflow.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

aoktar wrote:
SSmolak wrote:I'm very sorry but I found another interface issue caused by Octane plugin.

If Previews -> Materials preview is turned off it cause that Cinema's viewports not refresh - totally. They not refresh even polygons selections.

I thing that this option don't work :
OCT_OGL_OFF.jpg
Please see video
yes but clicking to active view will redraw the viewport. Also why do you disable all preview options? They are critical to have for the correct workflow.
Because I found that disable them there is much faster respond with changing material parameters without delay.

EDIT : ok but there is workaround - just enable and disable this option and everything is ok - but only for some minutes.
Architectural Visualizations http://www.archviz-4d.studio
User avatar
SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

Vertex map doesn't update in realtime even if "check paint textures" is turned on. It refresh only while changing this box :
vertex_color.jpg
Architectural Visualizations http://www.archviz-4d.studio
Meet
Licensed Customer
Posts: 49
Joined: Thu Jan 07, 2021 10:59 am

Solo node not working when using Standard Surface Material

UPDATE EDIT - Restarted, works fine now.
Last edited by Meet on Thu Oct 13, 2022 9:12 pm, edited 1 time in total.
Ryzen 9 5900x | 64GB RAM | 1x RTX 3090
Blender | C4D | Standalone
Win 10
azumbrunnen
Licensed Customer
Posts: 50
Joined: Sat Apr 25, 2020 4:28 pm

It crashes super frequently. Similar to PR14 builds. When can we expect windows level reliability for octane on mac? speed isn't the major issue here, but reliability is a very big problem. Opening up the graph editor feels like flipping a coin, you never know if it will crash.

Tested both on my iMac Pro (PR14) and M1 Max (this build).
User avatar
aoktar
Octane Plugin Developer
Posts: 16067
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

azumbrunnen wrote:It crashes super frequently. Similar to PR14 builds. When can we expect windows level reliability for octane on mac? speed isn't the major issue here, but reliability is a very big problem. Opening up the graph editor feels like flipping a coin, you never know if it will crash.

Tested both on my iMac Pro (PR14) and M1 Max (this build).
It's not tested much on my side for Macs. Mostly it's built from Windows codes, we should expect it should be solid as Windows. It should be a different problem if it's crashing. Share some detailed information for crashes, like bugreports and steps that causes this.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Post Reply

Return to “Releases”