Ok, I know why this is going. This is related to UV scale. More scaled UV -> more bump power in relation to the same scale used by Box Projection. So if UV is 10x times scaled Box Projection needs 10x more bump power to looks the same. I don't know if this in C4D related or Standalone.aoktar wrote: It's a plugin issue if it exports something wrong. Image calculation is not a plugin issue. Keep to track your post in the standalone.
But even using C4D built-in Cubic Projection there is difference in strenght compared to the same Octane Box Projection - please see video.