@andrey.krivulya
Hi andrey.krivulya,
developers are fixing the issue and I testing it.
Regards
Paride
OctaneRender® for 3ds max® v3.06.4 - 4.39 [OBSOLETE]
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi merid888,
did you try using scanline renderer mode, does your issue still happen?
Regards
Paride
did you try using scanline renderer mode, does your issue still happen?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
You are not using a camera and only a Top down view. This can happen. Sometimes if you zoom to much in, the scene diappears. Its a 3dsmax issue I think.
Try to set up a camera and render again. Then it should work.
Try to set up a camera and render again. Then it should work.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
i posted this problem 4 months ago when you using middle scroll to zoom in/out octane would just flip a viewport. It is still not fixed. It happens a lot when you work with large scenes . Version 2 never had this problem started with version 3merid888 wrote:GOOD AFTERNOON
I HAVE A PROBLEM WHEN I USE OCTANERENDER 3.06.04-4.39, THE VIEWPORT IS LIKE A MIRROR, I DON'T KNOW WHY HAPPEN THIS
SOMEONE CAN HELP ME ?
THANK YOU
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- andrey.krivulya
- Posts: 130
- Joined: Wed Apr 06, 2016 6:15 pm
- Contact:
Wow! Wow! Wow! Awesome! Thank you very much!!!!paride4331 wrote:@andrey.krivulya
Hi andrey.krivulya,
developers are fixing the issue and I testing it.
Regards
Paride
Windows 11 Pro / Intel Core Ultra 9 285HX / 96GB DDR5 / RTX 5090 Laptop 24GB / 4TB SSD / MSI Titan 18 HX AI
My youtube channel with 3d tutorials ----- >>>> https://www.youtube.com/c/AndrewKrivulya
My youtube channel with 3d tutorials ----- >>>> https://www.youtube.com/c/AndrewKrivulya
Hi It seems that if Disable PFlow instances is unchecked there are no pflow particles in octane viewport unless viewport % is set to something. Also particle brightness gets out of control.
when leaving a checkmark evaluation times is very slow but quantity multiplier viewport % can be left at 0 and brightness works ok.
so there is a big problem for us we have both pflow fire works and phoenix fire.
with Disable pflow mesh instances checked: PFlow is slow to load
with Disable pflow mesh instances UNchecked: phoenix fd evaluate 5-10 times slower
hopefully otoy can fix all this
when leaving a checkmark evaluation times is very slow but quantity multiplier viewport % can be left at 0 and brightness works ok.
so there is a big problem for us we have both pflow fire works and phoenix fire.
with Disable pflow mesh instances checked: PFlow is slow to load
with Disable pflow mesh instances UNchecked: phoenix fd evaluate 5-10 times slower
hopefully otoy can fix all this
the movement of the cube and the camera - they have one speed .... the question is what would it take what would the cube had blur
- Attachments
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- motion kub camera.zip
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- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi Goldisart,
you should activate movable proxy and MB in Octane property.
attached correct scene.
Regards
Paride
you should activate movable proxy and MB in Octane property.
attached correct scene.
Regards
Paride
- Attachments
-
- motion_camera.zip
- (42.64 KiB) Downloaded 247 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid