OctaneRender® for 3ds max® v3.06.4 - 4.39 [OBSOLETE]

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paride4331
Octane Guru
Posts: 3819
Joined: Fri Sep 18, 2015 7:19 am

@andrey.krivulya
Hi andrey.krivulya,
developers are fixing the issue and I testing it.
Regards
Paride
Attachments
orn-test.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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merid888

GOOD AFTERNOON
I HAVE A PROBLEM WHEN I USE OCTANERENDER 3.06.04-4.39, THE VIEWPORT IS LIKE A MIRROR, I DON'T KNOW WHY HAPPEN THIS
SOMEONE CAN HELP ME ?

THANK YOU
ADD IMAGE
Attachments
ERROR IN THE VIEWPORT OCTANERENDER.jpg
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paride4331
Octane Guru
Posts: 3819
Joined: Fri Sep 18, 2015 7:19 am

Hi merid888,
did you try using scanline renderer mode, does your issue still happen?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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mbetke
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Posts: 1294
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
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You are not using a camera and only a Top down view. This can happen. Sometimes if you zoom to much in, the scene diappears. Its a 3dsmax issue I think.

Try to set up a camera and render again. Then it should work.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

merid888 wrote:GOOD AFTERNOON
I HAVE A PROBLEM WHEN I USE OCTANERENDER 3.06.04-4.39, THE VIEWPORT IS LIKE A MIRROR, I DON'T KNOW WHY HAPPEN THIS
SOMEONE CAN HELP ME ?

THANK YOU
ADD IMAGE
i posted this problem 4 months ago when you using middle scroll to zoom in/out octane would just flip a viewport. It is still not fixed. It happens a lot when you work with large scenes . Version 2 never had this problem started with version 3
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andrey.krivulya
Licensed Customer
Posts: 130
Joined: Wed Apr 06, 2016 6:15 pm
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paride4331 wrote:@andrey.krivulya
Hi andrey.krivulya,
developers are fixing the issue and I testing it.
Regards
Paride
Wow! Wow! Wow! Awesome! Thank you very much!!!!
Windows 11 Pro / Intel Core Ultra 9 285HX / 96GB DDR5 / RTX 5090 Laptop 24GB / 4TB SSD / MSI Titan 18 HX AI

My youtube channel with 3d tutorials ----- >>>> https://www.youtube.com/c/AndrewKrivulya
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi It seems that if Disable PFlow instances is unchecked there are no pflow particles in octane viewport unless viewport % is set to something. Also particle brightness gets out of control.

when leaving a checkmark evaluation times is very slow but quantity multiplier viewport % can be left at 0 and brightness works ok.


so there is a big problem for us we have both pflow fire works and phoenix fire.

with Disable pflow mesh instances checked: PFlow is slow to load

with Disable pflow mesh instances UNchecked: phoenix fd evaluate 5-10 times slower


hopefully otoy can fix all this
Attachments
pflow unchecked.jpg
leaving disable phlow on.jpg
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

the movement of the cube and the camera - they have one speed .... the question is what would it take what would the cube had blur
Attachments
2017-09-19_13-35-23.png
motion kub camera.zip
(30.4 KiB) Downloaded 243 times
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paride4331
Octane Guru
Posts: 3819
Joined: Fri Sep 18, 2015 7:19 am

Hi Goldisart,
you should activate movable proxy and MB in Octane property.
attached correct scene.
Regards
Paride
Attachments
motion_camera.zip
(42.64 KiB) Downloaded 247 times
mb.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

Thanks
Attachments
2017-09-19_14-22-43.png
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