
Version 2.23.2 - R6.2 (15.07.2015) - Obsolete stable
Moderators: ChrisHekman, aoktar
- ralf_breninek
- Posts: 88
- Joined: Fri Mar 22, 2013 8:33 pm
- Location: Germany Cologne / Köln
- Contact:
Thanks for clearing that up as well 

C4D R21.207 / Octane for C4D 2020.2.4 / Watercooled 4 x EVGA Geforce RTX 2080 ti
http://www.pixelasm.com
Interface and motion graphics design for interactive interfaces and animations on TV, web, mobile and automotive from Köln / Cologne Germany
http://www.pixelasm.com
Interface and motion graphics design for interactive interfaces and animations on TV, web, mobile and automotive from Köln / Cologne Germany
Hi everybody,
i'm updating the plugin to RC2. There is still todo for Node Editor and Texture Manager. I'll complete in next days. But they are very functional and useful at the moment. Enjoy.
i'm updating the plugin to RC2. There is still todo for Node Editor and Texture Manager. I'll complete in next days. But they are very functional and useful at the moment. Enjoy.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
This is great, thanks Ahmet!
I'm playing around with it now, initial impressions are that it's a lot better than the early implementation
Zooming/panning is really nice and the connections feel much smoother to break off or attach.
If I can give some quick feedback from my first look:
1. It'd be cool if you could shift+click the buttons at the top (mat / tex / gen / map etc.) and it would filter everything else but the one you click and then toggle it back with another shift+click.
2. Would it be possible to have the preview inside a node fill / stretch to fit width of an individual node instead of just having it square?
3. The Material Nodes don't show the name of the material
4. Sometimes the nodes don't refresh the preview.
Those are all things I'm sure you were thinking about but thought I'd write them down anyway.
Thanks and keep up the good work!
cheers
brasc
I'm playing around with it now, initial impressions are that it's a lot better than the early implementation

If I can give some quick feedback from my first look:
1. It'd be cool if you could shift+click the buttons at the top (mat / tex / gen / map etc.) and it would filter everything else but the one you click and then toggle it back with another shift+click.
2. Would it be possible to have the preview inside a node fill / stretch to fit width of an individual node instead of just having it square?
3. The Material Nodes don't show the name of the material
4. Sometimes the nodes don't refresh the preview.
Those are all things I'm sure you were thinking about but thought I'd write them down anyway.
Thanks and keep up the good work!
cheers
brasc
Rig#1 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 7900K 4.7GHz | 64GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
Rig#2 Win 10 x64 | GTX 1080Ti | GTX 1080Ti | GTX 1080Ti | i7 3930K 4.4GHz | 32GB
Rig#3 Win 10 x64 | GTX 1070| GTX 1070| GTX 1070| i7 2600K 4.8GHz | 32GB
Thanks for advices, i'll check them for possibilities.brasco wrote:This is great, thanks Ahmet!
I'm playing around with it now, initial impressions are that it's a lot better than the early implementationZooming/panning is really nice and the connections feel much smoother to break off or attach.
If I can give some quick feedback from my first look:
1. It'd be cool if you could shift+click the buttons at the top (mat / tex / gen / map etc.) and it would filter everything else but the one you click and then toggle it back with another shift+click.
2. Would it be possible to have the preview inside a node fill / stretch to fit width of an individual node instead of just having it square?
3. The Material Nodes don't show the name of the material
4. Sometimes the nodes don't refresh the preview.
Those are all things I'm sure you were thinking about but thought I'd write them down anyway.
Thanks and keep up the good work!
cheers
brasc
About previews, it works best with a render session on LV. Atm i'm not pushing up due stability problems. It's on list.
Absolutely NE has some little glitches but i think there is not a critical problem. I'll be working on for improvements as i can find time.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- sphericall
- Posts: 60
- Joined: Sun Jan 06, 2013 2:58 pm
- Location: Bytom
- Contact:
What does it mean?aoktar wrote: important: this version requires 16.050
Win 7 64 bit | 2 x GeForce GTX 660 | Intel Core i7-930 CPU 2,8 GHz | 8GB | Cinema 4d r15 Visualize (no Mograph, no Hair)| OCTANE benchmark scene 2,06 Ms/sec
You need to update your R16 to 16.050sphericall wrote:What does it mean?aoktar wrote: important: this version requires 16.050
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
wow ahmed, great version and huge work on the node-graph, a big thanks from Italy 
ciao beppe

ciao beppe
Yes, really big if you think that's build from scratch. I'll improve it to support for non-octane shaders. Enjoy it!bepeg4d wrote:wow ahmed, great version and huge work on the node-graph, a big thanks from Italy
ciao beppe
Best,
Ahmet
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi
Amazing work as usual, and great new features, but i'm sorry to say it's very unstable for me. Specially when i'm working with editing materials and use drag and drop.
back to 2.23.2 rc1.
Amazing work as usual, and great new features, but i'm sorry to say it's very unstable for me. Specially when i'm working with editing materials and use drag and drop.
back to 2.23.2 rc1.
Thierry Tutin
Nice, France
Nice, France
weird! There is not any change on material editings. Do you have bugreport? What do you mean exactly with editing, drag/drop?sodapop66 wrote:Hi
Amazing work as usual, and great new features, but i'm sorry to say it's very unstable for me. Specially when i'm working with editing materials and use drag and drop.
back to 2.23.2 rc1.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw