Version 2.23.2 - R6.2 (15.07.2015) - Obsolete stable

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ralf_breninek
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Thanks for clearing that up as well :)
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aoktar
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Hi everybody,
i'm updating the plugin to RC2. There is still todo for Node Editor and Texture Manager. I'll complete in next days. But they are very functional and useful at the moment. Enjoy.
Attachments
nodes1.jpg
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brasco
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This is great, thanks Ahmet!

I'm playing around with it now, initial impressions are that it's a lot better than the early implementation :) Zooming/panning is really nice and the connections feel much smoother to break off or attach.

If I can give some quick feedback from my first look:

1. It'd be cool if you could shift+click the buttons at the top (mat / tex / gen / map etc.) and it would filter everything else but the one you click and then toggle it back with another shift+click.
2. Would it be possible to have the preview inside a node fill / stretch to fit width of an individual node instead of just having it square?
3. The Material Nodes don't show the name of the material
4. Sometimes the nodes don't refresh the preview.

Those are all things I'm sure you were thinking about but thought I'd write them down anyway.

Thanks and keep up the good work!

cheers
brasc
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aoktar
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brasco wrote:This is great, thanks Ahmet!

I'm playing around with it now, initial impressions are that it's a lot better than the early implementation :) Zooming/panning is really nice and the connections feel much smoother to break off or attach.

If I can give some quick feedback from my first look:

1. It'd be cool if you could shift+click the buttons at the top (mat / tex / gen / map etc.) and it would filter everything else but the one you click and then toggle it back with another shift+click.
2. Would it be possible to have the preview inside a node fill / stretch to fit width of an individual node instead of just having it square?
3. The Material Nodes don't show the name of the material
4. Sometimes the nodes don't refresh the preview.

Those are all things I'm sure you were thinking about but thought I'd write them down anyway.

Thanks and keep up the good work!

cheers
brasc
Thanks for advices, i'll check them for possibilities.
About previews, it works best with a render session on LV. Atm i'm not pushing up due stability problems. It's on list.
Absolutely NE has some little glitches but i think there is not a critical problem. I'll be working on for improvements as i can find time.
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sphericall
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aoktar wrote: important: this version requires 16.050
What does it mean?
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aoktar
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sphericall wrote:
aoktar wrote: important: this version requires 16.050
What does it mean?
You need to update your R16 to 16.050
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bepeg4d
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wow ahmed, great version and huge work on the node-graph, a big thanks from Italy :D
ciao beppe
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aoktar
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bepeg4d wrote:wow ahmed, great version and huge work on the node-graph, a big thanks from Italy :D
ciao beppe
Yes, really big if you think that's build from scratch. I'll improve it to support for non-octane shaders. Enjoy it!

Best,
Ahmet
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sodapop66
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Hi
Amazing work as usual, and great new features, but i'm sorry to say it's very unstable for me. Specially when i'm working with editing materials and use drag and drop.
back to 2.23.2 rc1.
Thierry Tutin
Nice, France
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aoktar
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sodapop66 wrote:Hi
Amazing work as usual, and great new features, but i'm sorry to say it's very unstable for me. Specially when i'm working with editing materials and use drag and drop.
back to 2.23.2 rc1.
weird! There is not any change on material editings. Do you have bugreport? What do you mean exactly with editing, drag/drop?
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