Does it happens when render reaches max samples?merid888 wrote:hi karba another bug of octanerender into 3ds max, now say warning renders is failed !
i attach image
i need close and restar again the octanerender viewport to load the complete scene
please, let me know why happen this
regards
OctaneRender® for 3ds max® v1.0 RC2[Test]
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- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
same problem for me, it happens occasionally, sometimes after just 2 minutes from, other times after 10Karba wrote:Does it happens when render reaches max samples?merid888 wrote:hi karba another bug of octanerender into 3ds max, now say warning renders is failed !
i attach image
i need close and restar again the octanerender viewport to load the complete scene
please, let me know why happen this
regards

intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
Does render just stop to render after this message?paoloverona wrote:same problem for me, it happens occasionally, sometimes after just 2 minutes from, other times after 10Karba wrote:Does it happens when render reaches max samples?merid888 wrote:hi karba another bug of octanerender into 3ds max, now say warning renders is failed !
i attach image
i need close and restar again the octanerender viewport to load the complete scene
please, let me know why happen this
regards
- paoloverona
- Posts: 435
- Joined: Thu Mar 29, 2012 8:40 pm
Does it happens when render reaches max samples?[/quote]
same problem for me, it happens occasionally, sometimes after just 2 minutes from, other times after 10
[/quote]
Does render just stop to render after this message?[/quote]
still testing in this moment: the alert "warning render is failed" pops up in a intermittent way (random duration) but the counters (sample/pix, sample/sec., time) still progress....seems that the render continue to being calculated
same problem for me, it happens occasionally, sometimes after just 2 minutes from, other times after 10

Does render just stop to render after this message?[/quote]
still testing in this moment: the alert "warning render is failed" pops up in a intermittent way (random duration) but the counters (sample/pix, sample/sec., time) still progress....seems that the render continue to being calculated
intel i7 3820 3.6GHz, 16Gb 1600Hz, windows 7 professional 64bit, gtx 580 3Gb x2, Octane 3dsMax 2.58
for me happen when i do click change the size of image, height and with, i strecht the viewport to do more big and that moment appear the message, warning, then render stop, i have close the viewport and star again
another thing, the sun is so slowly when i use it, maybe is for the version ?
thank you for ask karba
another thing, the sun is so slowly when i use it, maybe is for the version ?
thank you for ask karba
Getting desperate here with my instances.
As soon as I enable them it slaps the gras texture all over the place. Checked with Beta 303 and RC2. On Max2012 and Max2013.
Really annyoing. Lost whle evening fiddling around with the stuff....What do I wrong?
Around 55.000 instances à 70k tris. Is there a limit somehow?
White trees and bushes are missing textures (not Octane fault).
Funniest thing I used the same gras with even more instances but other scene two days ago and it used to work.
As soon as I enable them it slaps the gras texture all over the place. Checked with Beta 303 and RC2. On Max2012 and Max2013.
Really annyoing. Lost whle evening fiddling around with the stuff....What do I wrong?
Around 55.000 instances à 70k tris. Is there a limit somehow?
White trees and bushes are missing textures (not Octane fault).
Funniest thing I used the same gras with even more instances but other scene two days ago and it used to work.
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 5090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Can I have your scene?mbetke wrote:Getting desperate here with my instances.
As soon as I enable them it slaps the gras texture all over the place. Checked with Beta 303 and RC2. On Max2012 and Max2013.
Really annyoing. Lost whle evening fiddling around with the stuff....What do I wrong?
Around 55.000 instances à 70k tris. Is there a limit somehow?
White trees and bushes are missing textures (not Octane fault).
Funniest thing I used the same gras with even more instances but other scene two days ago and it used to work.
Was this bug in older versions, 3.03?merid888 wrote:for me happen when i do click change the size of image, height and with, i strecht the viewport to do more big and that moment appear the message, warning, then render stop, i have close the viewport and star again
another thing, the sun is so slowly when i use it, maybe is for the version ?
thank you for ask karba