Beta 2.2 RC1: 3Ds Max plugin testing thread

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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kilaD
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n1k: I havent got to it yet, it's the Norwegian Constitution Day here, so things go a bit slow.. :)
Hello
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n1k
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No problemo:) I'm not in a hurry :). Tnx

Cheers,
n1k
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justix
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[gk] wrote:I have already started on a material converter and a octane mat lib combined.

Octane doesnt suport anything but a direct light, the script can be altered to accept vray, brazil, any specific light as well ofcourse.
[KilaD] wrote:I'll look into vraymaterial conversion, shouldn't be that hard to implement
Music for my ears! :D
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Chris
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I work in millimeters in 3ds Max, will the scale transfer correctly to Octane with this exporter?
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[gk]
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It should work regardless your unit setup.

Else please report back if you notice inconsistency.

mads
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Chris
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Alright, thanks.

Will do.

Cheers.

Chris
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n1k
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Hi guys. Did anyone managed to render animation using 'existing project' option in 3ds max 2009 x64 max2octane script?

Cheers,
n1k

Just found what the problem was:) When setting up animation scene in octane you must import obj trough max2octane script. First time I tried to render anim I imported obj manualy and it didn't work later on.

There's little bug in 2009 script. Script doesn't wait for octane to finish rendering and immediately after first frame starts rendering it's exporting another frame from max and running new istance of octane and for short time there's tens of octane instances running making big mess:).
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sgrinavi
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Noob here.... I'm probably doing something wrong here..... getting this error
There was an error parsing the command-line arguments:

Couldn't find match for argument Argument: Z:\RENDERS\octane\table.ocs
Simple Scene for testing

Image

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3dsMAX 2010 x64

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kilaD
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Strange. Did you use the latest octane release?

k
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sgrinavi
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Strange. Did you use the latest octane release?
Version 1.021 beta 2.1

Is that the one?
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