
Beta 2.2 RC1: 3Ds Max plugin testing thread
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
n1k: I havent got to it yet, it's the Norwegian Constitution Day here, so things go a bit slow.. 

Hello
No problemo:) I'm not in a hurry
. Tnx
Cheers,
n1k

Cheers,
n1k
[gk] wrote:I have already started on a material converter and a octane mat lib combined.
Octane doesnt suport anything but a direct light, the script can be altered to accept vray, brazil, any specific light as well ofcourse.
Music for my ears![KilaD] wrote:I'll look into vraymaterial conversion, shouldn't be that hard to implement

Win 7 64 | 2 X MSI AERO GtX 1070| Intel I7-6850K| 32 GB DDR4 RAM | Asus X99 II-A
Hi guys. Did anyone managed to render animation using 'existing project' option in 3ds max 2009 x64 max2octane script?
Cheers,
n1k
Just found what the problem was:) When setting up animation scene in octane you must import obj trough max2octane script. First time I tried to render anim I imported obj manualy and it didn't work later on.
There's little bug in 2009 script. Script doesn't wait for octane to finish rendering and immediately after first frame starts rendering it's exporting another frame from max and running new istance of octane and for short time there's tens of octane instances running making big mess:).
Cheers,
n1k
Just found what the problem was:) When setting up animation scene in octane you must import obj trough max2octane script. First time I tried to render anim I imported obj manualy and it didn't work later on.
There's little bug in 2009 script. Script doesn't wait for octane to finish rendering and immediately after first frame starts rendering it's exporting another frame from max and running new istance of octane and for short time there's tens of octane instances running making big mess:).
Noob here.... I'm probably doing something wrong here..... getting this error

System:
3dsMAX 2010 x64
Xeon W3520
Asus P6x58D Premium
12GB Gskill DDR3-1600
2x Vertex 120 @ RAID0
4x WD6400AAKS @ RAID 0+1
Quadro FX4800 + QuadroFX580
BFG ES 800
WIN7x64
Simple Scene for testingThere was an error parsing the command-line arguments:
Couldn't find match for argument Argument: Z:\RENDERS\octane\table.ocs

System:
3dsMAX 2010 x64
Xeon W3520
Asus P6x58D Premium
12GB Gskill DDR3-1600
2x Vertex 120 @ RAID0
4x WD6400AAKS @ RAID 0+1
Quadro FX4800 + QuadroFX580
BFG ES 800
WIN7x64
Xeon W3520 + Asus P6x58D Premium + Scythe MUGEN-2 + 12 GB G.SKIL DDR3-1600 + (2) EVGA 480 GTX's + Corsair TX950 + 2x Vertex 120 @ RAID 0 + 4x WD6400AAKS @ RAID 0+1 (Windows 7 Ultimate x64)
Strange. Did you use the latest octane release?
k
k
Hello
Version 1.021 beta 2.1Strange. Did you use the latest octane release?
Is that the one?
Xeon W3520 + Asus P6x58D Premium + Scythe MUGEN-2 + 12 GB G.SKIL DDR3-1600 + (2) EVGA 480 GTX's + Corsair TX950 + 2x Vertex 120 @ RAID 0 + 4x WD6400AAKS @ RAID 0+1 (Windows 7 Ultimate x64)