Hi,
Here is the 3ds max plugin for beta 2.2 RC1, for testing
Please keep all discussion regarding this script in this thread.
It's developed by mads and KilaD, so please ask them about it.
Thanks,
Radiance
Beta 2.2 RC1: 3Ds Max plugin testing thread
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
New threads for each version of the script:
Max 2010+:
http://www.refractivesoftware.com/forum ... =27&t=2359
Max 2008-2009:
http://www.refractivesoftware.com/forum ... =27&t=2360
NOTE: Users of max 2008 must download the guruware obj exporter here: http://www.guruware.at/main/
When reporting bugs, try to explain the steps in detail + MAXversion and version of the script
INSTALL:
Extract in max root folder, restart max.
Find the script in customize, under category max2octane.
Last edited by kilaD on Wed Jun 16, 2010 10:50 am, edited 47 times in total.
Hello
- nirokugraphic
- Posts: 19
- Joined: Sat May 08, 2010 6:18 am
Good work on the exporter guys !
I have a question about material translation from max to octane . I noticed that I can use the standard max shader which is picked up in octane but is there some sort of workflow or cheatsheet for what parts of that shader are picked up by octane ? Or a more/less easy way of setting up a diffuse, glossy or specular shader in max first ? Or is this something that's coming ?
It would be neat if there was some sort of fake shader in max that you could set up all the materials before sending to octane...
... if any of this makes sense !
I have a question about material translation from max to octane . I noticed that I can use the standard max shader which is picked up in octane but is there some sort of workflow or cheatsheet for what parts of that shader are picked up by octane ? Or a more/less easy way of setting up a diffuse, glossy or specular shader in max first ? Or is this something that's coming ?
It would be neat if there was some sort of fake shader in max that you could set up all the materials before sending to octane...
... if any of this makes sense !
scratch/post (Michael Todd) Independent Broadcast Designe + Visual Effects Artist www.scratchpostvfx.com
Max 09/2012 Win 7 64 | Quadro FX 3800 | Intel Core2Quad 2.39GHz | 8GB
Max 09/2012 Win 7 64 | Quadro FX 3800 | Intel Core2Quad 2.39GHz | 8GB
it makes sense 
Have been focused on the exporter plugin first, when that is done and issues ironed out chances are that we construct seperate material tool that does what you ask for. including converting materials from some of the major render packages to "octane-ready-materials"
-mads

Have been focused on the exporter plugin first, when that is done and issues ironed out chances are that we construct seperate material tool that does what you ask for. including converting materials from some of the major render packages to "octane-ready-materials"
-mads
Amiga 1000 with 2mb memory card
we'll be providing workflow/documentation soon.
the point is to export to octane, with simple material export, then fine tune in octane, save your OCS,
and then you can render it from different angles, or animations, from the export script, while keeping your finetuned octane materials in your OCS project,
just by relinking the OBJ and restarting octane with the new camera angles etc...
Radiance
the point is to export to octane, with simple material export, then fine tune in octane, save your OCS,
and then you can render it from different angles, or animations, from the export script, while keeping your finetuned octane materials in your OCS project,
just by relinking the OBJ and restarting octane with the new camera angles etc...
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
- nirokugraphic
- Posts: 19
- Joined: Sat May 08, 2010 6:18 am
Superb <3
scratch/post (Michael Todd) Independent Broadcast Designe + Visual Effects Artist www.scratchpostvfx.com
Max 09/2012 Win 7 64 | Quadro FX 3800 | Intel Core2Quad 2.39GHz | 8GB
Max 09/2012 Win 7 64 | Quadro FX 3800 | Intel Core2Quad 2.39GHz | 8GB
people, i dont know but i have a probl with a script, its not working ??
no matter what i click, render or render anim, nothing happen???
cheers
no matter what i click, render or render anim, nothing happen???
cheers
Maya 2009 x64 & Maya 2011 x64
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
Windows 7 x64 & Windows XP x64
2x Quad Core Q6600, 8gb, Nvidia Gtx 260 & Gtx 460
i think it only exports the native max materials.matherick wrote:Does Octane support Mental Ray materials? I saw on the topic of Multi subobject thing it has vray material with it and i assume it can support mental ray?
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB