But the right one is much more realistic...bepeg4d wrote:
Diffuse Transmission on the left, Specular Transmission on the right.
ciao,
Beppe
Cinema4D version 2021.1-(R7) (Obsolete) 17.12.2021
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I agree 100%SSmolak wrote:But the right one is much more realistic...bepeg4d wrote:
Diffuse Transmission on the left, Specular Transmission on the right.
ciao,
Beppe
Asus Prime Deluxe II : Intel i9-10900 X : 128GB G.Skill 3600 MHz DDR4 RAM : (2) Nvidia RTX TITANs w/ NvLink : Win11 Pro : Latest Cinema4D
Hi Ahmet, i tryed to get smooth extinction gradient in vdb generator.
Octane well understand cinema noise and i see smooth noise gradients, but when i try to use cinema ramp octane get just half of container of generator without any gradient.
Octane does not understand cinema gradient shader in vdb generator texture slot? Is any chance to get smooth ramp volume?
Octane well understand cinema noise and i see smooth noise gradients, but when i try to use cinema ramp octane get just half of container of generator without any gradient.
Octane does not understand cinema gradient shader in vdb generator texture slot? Is any chance to get smooth ramp volume?
@shine71: sorry Marco, my bad
@SSmolak & dynaraton:
probably yes, but depends on the type of grass you need to mimic, and if it is wet or not.
Anyway, the original question was why Universal material with Albedo+Transmission was different from a Mix between Diffuse+Transmission and Glossy
ciao,
Beppe

@SSmolak & dynaraton:
probably yes, but depends on the type of grass you need to mimic, and if it is wet or not.
Anyway, the original question was why Universal material with Albedo+Transmission was different from a Mix between Diffuse+Transmission and Glossy

ciao,
Beppe
Hi, Aoktar
The Octane texture manager is really great! I use it often to check texture use and to optimize nodes.
2 Issues:
1. Is there a way to locate the shader/material where a particular texture from the list is from?
2. BUG: If the Octane Texture Manager window is open and I delete a shader/material from the material manager, C4D freezes.
Regards,
The Octane texture manager is really great! I use it often to check texture use and to optimize nodes.
2 Issues:
1. Is there a way to locate the shader/material where a particular texture from the list is from?
2. BUG: If the Octane Texture Manager window is open and I delete a shader/material from the material manager, C4D freezes.
Regards,
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Try auto update to avoid crashes. But it may slow down you much.Kalua wrote:Hi, Aoktar
The Octane texture manager is really great! I use it often to check texture use and to optimize nodes.
2 Issues:
1. Is there a way to locate the shader/material where a particular texture from the list is from?
2. BUG: If the Octane Texture Manager window is open and I delete a shader/material from the material manager, C4D freezes.
Regards,
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
1. Thank you!!aoktar wrote:Try auto update to avoid crashes. But it may slow down you much.Kalua wrote:Hi, Aoktar
The Octane texture manager is really great! I use it often to check texture use and to optimize nodes.
2 Issues:
1. Is there a way to locate the shader/material where a particular texture from the list is from?
2. BUG: If the Octane Texture Manager window is open and I delete a shader/material from the material manager, C4D freezes.
Regards,
2. Still causes issues. I suppose is better to close the Octane texture manager window before deleting any shader.
Regards,
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Does anybody knows what changed with Toonshade?
I used to see a toonshade with no toon lighting, only environment on 2020.2.
Now the scene requieres toon lights and casts unwanted shadows.
What should I do to keep the same effect as before?
Regards,
I used to see a toonshade with no toon lighting, only environment on 2020.2.
Now the scene requieres toon lights and casts unwanted shadows.
What should I do to keep the same effect as before?
Regards,
- Attachments
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
- linograndiotoy
- Posts: 1355
- Joined: Thu Feb 01, 2018 7:10 pm
Which kind of result are you trying to achieve using the Toon Material?Kalua wrote:Does anybody knows what changed with Toonshade?
I used to see a toonshade with no toon lighting, only environment on 2020.2.
Now the scene requieres toon lights and casts unwanted shadows.
What should I do to keep the same effect as before?
Regards,
Some changes have been made to the way it works, and those are actually very good ones.
If you need to get the previous result with no Lights in the scene, just set the Toon Lighting Mode to Camera Light and you'll get the same result we see in 2020.5, no light needed.
You may also need to tweak the Toon Shadow Ambient Light (set it to perfect white if you need "constant" shading) when using this lighting mode.
Also, if you use a Toon Light (which is a very good practice, by the way), you can disable Cast Shadows if you only need shading with no shadows.
If you need any help with a specific look you need to achieve, please just ask.
Thank you, Linolinograndiotoy wrote:Which kind of result are you trying to achieve using the Toon Material?Kalua wrote:Does anybody knows what changed with Toonshade?
I used to see a toonshade with no toon lighting, only environment on 2020.2.
Now the scene requieres toon lights and casts unwanted shadows.
What should I do to keep the same effect as before?
Regards,
Some changes have been made to the way it works, and those are actually very good ones.
If you need to get the previous result with no Lights in the scene, just set the Toon Lighting Mode to Camera Light and you'll get the same result we see in 2020.5, no light needed.
You may also need to tweak the Toon Shadow Ambient Light (set it to perfect white if you need "constant" shading) when using this lighting mode.
Also, if you use a Toon Light (which is a very good practice, by the way), you can disable Cast Shadows if you only need shading with no shadows.
If you need any help with a specific look you need to achieve, please just ask.
That did the trick. I was sure it was a matter of finding the new parameters that caused the difference along versions.
Regards,
PS.: Lino: how do you disable shadows in toon lights? Can't seem to find the parameter.
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect