Cinema4D version 2021.1-(R7) (Obsolete) 17.12.2021

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SSmolak
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bepeg4d wrote:
Diffuse Transmission on the left, Specular Transmission on the right.

ciao,
Beppe
But the right one is much more realistic...
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dynaraton
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SSmolak wrote:
bepeg4d wrote:
Diffuse Transmission on the left, Specular Transmission on the right.

ciao,
Beppe
But the right one is much more realistic...
I agree 100%
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divasoft
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Hi Ahmet, i tryed to get smooth extinction gradient in vdb generator.
Octane well understand cinema noise and i see smooth noise gradients, but when i try to use cinema ramp octane get just half of container of generator without any gradient.
Octane does not understand cinema gradient shader in vdb generator texture slot? Is any chance to get smooth ramp volume?
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bepeg4d
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@shine71: sorry Marco, my bad :oops:

@SSmolak & dynaraton:
probably yes, but depends on the type of grass you need to mimic, and if it is wet or not.
Anyway, the original question was why Universal material with Albedo+Transmission was different from a Mix between Diffuse+Transmission and Glossy ;)

ciao,
Beppe
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Kalua
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Hi, Aoktar
The Octane texture manager is really great! I use it often to check texture use and to optimize nodes.

2 Issues:

1. Is there a way to locate the shader/material where a particular texture from the list is from?
2. BUG: If the Octane Texture Manager window is open and I delete a shader/material from the material manager, C4D freezes.

Regards,
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aoktar
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Kalua wrote:Hi, Aoktar
The Octane texture manager is really great! I use it often to check texture use and to optimize nodes.

2 Issues:

1. Is there a way to locate the shader/material where a particular texture from the list is from?
2. BUG: If the Octane Texture Manager window is open and I delete a shader/material from the material manager, C4D freezes.

Regards,
Try auto update to avoid crashes. But it may slow down you much.
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Kalua
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aoktar wrote:
Kalua wrote:Hi, Aoktar
The Octane texture manager is really great! I use it often to check texture use and to optimize nodes.

2 Issues:

1. Is there a way to locate the shader/material where a particular texture from the list is from?
2. BUG: If the Octane Texture Manager window is open and I delete a shader/material from the material manager, C4D freezes.

Regards,
Try auto update to avoid crashes. But it may slow down you much.
1. Thank you!!
2. Still causes issues. I suppose is better to close the Octane texture manager window before deleting any shader.

Regards,
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Kalua
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Does anybody knows what changed with Toonshade?
I used to see a toonshade with no toon lighting, only environment on 2020.2.
Now the scene requieres toon lights and casts unwanted shadows.
What should I do to keep the same effect as before?
Regards,
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Toon shaders set on 2021.1-R2 as 2020.2
Toon shaders set on 2021.1-R2 as 2020.2
Toon shaders require now toon light on 2021.1-R2 and projects shadows
Toon shaders require now toon light on 2021.1-R2 and projects shadows
Toon shaders work great on 2020.2.5-R3
Toon shaders work great on 2020.2.5-R3
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linograndiotoy
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Kalua wrote:Does anybody knows what changed with Toonshade?
I used to see a toonshade with no toon lighting, only environment on 2020.2.
Now the scene requieres toon lights and casts unwanted shadows.
What should I do to keep the same effect as before?
Regards,
Which kind of result are you trying to achieve using the Toon Material?
Some changes have been made to the way it works, and those are actually very good ones.
If you need to get the previous result with no Lights in the scene, just set the Toon Lighting Mode to Camera Light and you'll get the same result we see in 2020.5, no light needed.
You may also need to tweak the Toon Shadow Ambient Light (set it to perfect white if you need "constant" shading) when using this lighting mode.

Also, if you use a Toon Light (which is a very good practice, by the way), you can disable Cast Shadows if you only need shading with no shadows.

If you need any help with a specific look you need to achieve, please just ask.
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Kalua
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linograndiotoy wrote:
Kalua wrote:Does anybody knows what changed with Toonshade?
I used to see a toonshade with no toon lighting, only environment on 2020.2.
Now the scene requieres toon lights and casts unwanted shadows.
What should I do to keep the same effect as before?
Regards,
Which kind of result are you trying to achieve using the Toon Material?
Some changes have been made to the way it works, and those are actually very good ones.
If you need to get the previous result with no Lights in the scene, just set the Toon Lighting Mode to Camera Light and you'll get the same result we see in 2020.5, no light needed.
You may also need to tweak the Toon Shadow Ambient Light (set it to perfect white if you need "constant" shading) when using this lighting mode.

Also, if you use a Toon Light (which is a very good practice, by the way), you can disable Cast Shadows if you only need shading with no shadows.

If you need any help with a specific look you need to achieve, please just ask.
Thank you, Lino
That did the trick. I was sure it was a matter of finding the new parameters that caused the difference along versions.
Regards,

PS.: Lino: how do you disable shadows in toon lights? Can't seem to find the parameter.
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