Modo Plugin Roadmap

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Flyx
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I agree, can we get back the "old" way ? Having the preview adapt to the windows size is better in my opinion (with respect to the aspect ratio), i don't always render at the same size, and finding the best percentage for the preview mode on each project is a pain, and we can't just resize on the fly to get a faster rendering when we need it.
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portnicki
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would anyone be so kind and show me what the Octane&modo integration looks like now with the viewport integrated into modo? I'm curious to see (thinking of upgrading to 901)
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face_off
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would anyone be so kind and show me what the Octane&modo integration looks like now with the viewport integrated into modo? I'm curious to see (thinking of upgrading to 901)
https://youtu.be/rvuFI3okFwA shows the new Viewport panel, and https://youtu.be/fN9H_x_pDpQ shows the new Octane layout.

Paul
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portnicki
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yaay! thanks Paul, this is awesome!
these videos are also very informative and pleasent to listen, keep 'em commin'! :)
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matrix2012
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Hi,

ORBX Import.

Import Geometry, Texture, Lights ... ORBX for Modo would be great. :D
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face_off
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ORBX Import.

Import Geometry, Texture, Lights ... ORBX for Modo would be great.
Hi - this is possible in the Nuke plugin - however in 3d host apps like Modo it would be very difficult to implement. The geometry would need to be loaded from the ORBX file into a Modo Mesh item. Whilst not impossible, it would be a very big undertaking. So it's on the very-long-term roadmap, but it's not something that could be done in the near future.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Dmi3ryd
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Hello Paul.

Could you please add function which change pixels interpolation from blurred to sharpen.
This works then zooming rendered image to 200 and much persent.
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face_off
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Could you please add function which change pixels interpolation from blurred to sharpen.
This works then zooming rendered image to 200 and much persent.
Hi Dmitry - the Qt API has the ability to zoom the viewport blurred and sharp. I've attached a comparison. IMO the blurred version looks better. Is there a reason you want sharp?

Paul
Attachments
modo zoom smoothing.png
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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RobSteady
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+1 for not smoothed.
Don't know why it should be blurry.

3ds Max plugin is also sharp.
Photoshop showing the real deal too...
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Dmi3ryd
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Hello, Paul.

I think best way to find compromise blur or sharp make option with blur and sharp options. User can choose which one is good for him.

In some situations sharp interpolations show better undarstanding samples problem.
It's better representation (in large zoom about 200%) problem sampling.
This is my opinion.
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