Modo Plugin Roadmap
Moderator: face_off
I agree, can we get back the "old" way ? Having the preview adapt to the windows size is better in my opinion (with respect to the aspect ratio), i don't always render at the same size, and finding the best percentage for the preview mode on each project is a pain, and we can't just resize on the fly to get a faster rendering when we need it.
Win 11 64bits | Geforce 3090 RTX | RYZEN 9 5950X | 64GB
would anyone be so kind and show me what the Octane&modo integration looks like now with the viewport integrated into modo? I'm curious to see (thinking of upgrading to 901)
i7 2600k + nVidia TITAN black
https://www.behance.net/Auror
https://www.behance.net/Auror
https://youtu.be/rvuFI3okFwA shows the new Viewport panel, and https://youtu.be/fN9H_x_pDpQ shows the new Octane layout.would anyone be so kind and show me what the Octane&modo integration looks like now with the viewport integrated into modo? I'm curious to see (thinking of upgrading to 901)
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
yaay! thanks Paul, this is awesome!
these videos are also very informative and pleasent to listen, keep 'em commin'!
these videos are also very informative and pleasent to listen, keep 'em commin'!

i7 2600k + nVidia TITAN black
https://www.behance.net/Auror
https://www.behance.net/Auror
- matrix2012
- Posts: 112
- Joined: Thu Sep 13, 2012 5:40 pm
Hi,
ORBX Import.
Import Geometry, Texture, Lights ... ORBX for Modo would be great.
ORBX Import.
Import Geometry, Texture, Lights ... ORBX for Modo would be great.

Hi - this is possible in the Nuke plugin - however in 3d host apps like Modo it would be very difficult to implement. The geometry would need to be loaded from the ORBX file into a Modo Mesh item. Whilst not impossible, it would be a very big undertaking. So it's on the very-long-term roadmap, but it's not something that could be done in the near future.ORBX Import.
Import Geometry, Texture, Lights ... ORBX for Modo would be great.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hello Paul.
Could you please add function which change pixels interpolation from blurred to sharpen.
This works then zooming rendered image to 200 and much persent.
Could you please add function which change pixels interpolation from blurred to sharpen.
This works then zooming rendered image to 200 and much persent.
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
Hi Dmitry - the Qt API has the ability to zoom the viewport blurred and sharp. I've attached a comparison. IMO the blurred version looks better. Is there a reason you want sharp?Could you please add function which change pixels interpolation from blurred to sharpen.
This works then zooming rendered image to 200 and much persent.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
+1 for not smoothed.
Don't know why it should be blurry.
3ds Max plugin is also sharp.
Photoshop showing the real deal too...
Don't know why it should be blurry.
3ds Max plugin is also sharp.
Photoshop showing the real deal too...
Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Hello, Paul.
I think best way to find compromise blur or sharp make option with blur and sharp options. User can choose which one is good for him.
In some situations sharp interpolations show better undarstanding samples problem.
It's better representation (in large zoom about 200%) problem sampling.
This is my opinion.
I think best way to find compromise blur or sharp make option with blur and sharp options. User can choose which one is good for him.
In some situations sharp interpolations show better undarstanding samples problem.
It's better representation (in large zoom about 200%) problem sampling.
This is my opinion.
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB