
NEW : Preview of OctaneRender 1.5
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Howdy folks,
in the first preview of the upcoming 1.5 version of Octane standalone, we've shown camera path animations exported from a 3D modeling app with the Alembic file format. This preview takes it a step further, showing that Octane is also capable of real-time preview rendering of animated scenes. While this functionality was already present in some plugins, having it in the standalone opens up some interesting possibilities. It will allow for e.g. animaton rendering on a network cluster or on the cloud without requiring the 3D host application and it's also interesting for future animation specific features in the standalone. As mentioned before there's also the possibility to export and exchange animations between the different OctaneRender plugins.
Some early tests (all rendered in real-time on 4x GTX 680s), needless to say this is an incredibly fun feature:
Cheers!
the OctaneRender team
in the first preview of the upcoming 1.5 version of Octane standalone, we've shown camera path animations exported from a 3D modeling app with the Alembic file format. This preview takes it a step further, showing that Octane is also capable of real-time preview rendering of animated scenes. While this functionality was already present in some plugins, having it in the standalone opens up some interesting possibilities. It will allow for e.g. animaton rendering on a network cluster or on the cloud without requiring the 3D host application and it's also interesting for future animation specific features in the standalone. As mentioned before there's also the possibility to export and exchange animations between the different OctaneRender plugins.
Some early tests (all rendered in real-time on 4x GTX 680s), needless to say this is an incredibly fun feature:
Cheers!
the OctaneRender team
Can new OR 1.5 fix my issue "Glasses at PMC - caustics smooth - fail!?"??
NOTE: I can reply sorry but I can't make new topic in section "News & Announcements".
NOTE: I can reply sorry but I can't make new topic in section "News & Announcements".
NOTE: I'm sorry for bad english due to mute 
i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3
SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19"

i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3

SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19"

Not yet. Only object transforms and camera paths are supported for now, but animated vertices/deformable geometry are planned.j7th wrote:Cool news! It's already support mesh deformation like cloth or skinned mesh?
- IMPICHMENT
- Posts: 46
- Joined: Mon Feb 08, 2010 12:16 am
- Location: Russia| Rostov
Good job ,guys. This is a big step into the future.
Cinema4D R14.|Octane Stand | Octane for C4D next Corona render
Win8 [64]. I7 3930K . GTX580
Win8 [64]. I7 3930K . GTX580
- dionysiusmarquis
- Posts: 159
- Joined: Mon Nov 04, 2013 9:29 pm
Nice! Will it use ram caching for rendered frames?
Great to see it in action. Well done guys.
Can't wait for the release.
Can't wait for the release.

My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz