Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

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aoktar
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SSmolak wrote: Modyfing UV in UV texture window or creating new UV doesn't update in Octane until object has enabled force updating in tag - this is caused by object vertex map tag.
Do not expect everything is perfect. Trying to fix something on similar issues that will cause another problems. There is not a perfect and reliable mechanism in C4D for these.
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SSmolak
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aoktar wrote:
SSmolak wrote:There is not a perfect and reliable mechanism in C4D for these.
No problem :) Just thought that maybe conflict with vertex tag.

It would be great to have the same alpha pattern using image comparisions :
compare_alpha.jpg
compare_alpha.jpg (2.88 KiB) Viewed 2039 times
I think that OGL material preview size is always locked to 1 in this version :
preview_size.jpg
preview_size.jpg (4.16 KiB) Viewed 2039 times
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aoktar
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SSmolak wrote:
It would be great to have the same alpha pattern using image comparisions
Yes sure, but I didn't have success to do with current graphic system.
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SSmolak
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XPresso attached to Camera doesn't update if we navigate in C4D viewport - it update only if we use Octane LiveViewer : viewtopic.php?f=9&t=80367#p415184
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aoktar
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SSmolak wrote:XPresso attached to Camera doesn't update if we navigate in C4D viewport - it update only if we use Octane LiveViewer : viewtopic.php?f=9&t=80367#p415184
And what you wish?
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SSmolak
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aoktar wrote:
SSmolak wrote:XPresso attached to Camera doesn't update if we navigate in C4D viewport - it update only if we use Octane LiveViewer : viewtopic.php?f=9&t=80367#p415184
And what you wish?
So it is C4D limitation that viewport doesn't update Octane Camera ?

I mean that xpresso connected to octane camera tag is not updated while using c4d viewport
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aoktar
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SSmolak wrote:
So it is C4D limitation that viewport doesn't update Octane Camera ?

I mean that xpresso connected to octane camera tag is not updated while using c4d viewport
You should see the parameter is not changing in case. Isn't?
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SSmolak
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aoktar wrote:
SSmolak wrote:
So it is C4D limitation that viewport doesn't update Octane Camera ?

I mean that xpresso connected to octane camera tag is not updated while using c4d viewport
You should see the parameter is not changing in case. Isn't?
The only parameter is Camera rotating connected to Exposure - it doesn't update while using C4D viewports. It works only while rotating Octane LV.
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SSmolak
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aoktar wrote: You should see the parameter is not changing in case. Isn't?
It works perfectly if this camera icon is enabled :
octane_expression_viewport_updates.jpg
octane_expression_viewport_updates.jpg (8.26 KiB) Viewed 1949 times
Manual says : "Camera Dependent
This option defines whether the object or tag should be carried out even if only the Viewport view has changed (e.g., when navigating the scene via the Viewport)."

It even works better than in Octane LV because it updates expression in realtime, Octane LV doing it only when mouse is released.
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SSmolak
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Image Adjustment node is very great but it has not calibrated slider ranges. Mostly they are too wide and there is very hard to set proper values even using alt key. Hue Shift has strange text box sensitivity while using mouse sliding on it ( very small changes ). Clamp and midtone luminance should have set 0-1 max value ranges.

Octane Object Tag - Shadow visibility doesn't work - it is always on. Tag works fine but something wrong is with Alpha Shadow setting in Kernel preferences - it must be turned on to make shadow visibility works even in objects without alpha or transparency.

Strange thing - If Octane Node Editor uses new style and it is docked there is OGL viewport lag while navigating mouse. Undocking or using old style resolves this. Docking new style cause very slow screen refresh even using material sliders.

Static noise doesn't work if Render Region is used. It works fine for Film Region.
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