Cinema4D version 2022.1-XB3-(R4) (Experimental) 23.09.22

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aoktar
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SSmolak wrote:
So it is C4D limitation that viewport doesn't update Octane Camera ?

I mean that xpresso connected to octane camera tag is not updated while using c4d viewport
You should see the parameter is not changing in case. Isn't?
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SSmolak
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aoktar wrote:
SSmolak wrote:
So it is C4D limitation that viewport doesn't update Octane Camera ?

I mean that xpresso connected to octane camera tag is not updated while using c4d viewport
You should see the parameter is not changing in case. Isn't?
The only parameter is Camera rotating connected to Exposure - it doesn't update while using C4D viewports. It works only while rotating Octane LV.
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SSmolak
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aoktar wrote: You should see the parameter is not changing in case. Isn't?
It works perfectly if this camera icon is enabled :
octane_expression_viewport_updates.jpg
octane_expression_viewport_updates.jpg (8.26 KiB) Viewed 2040 times
Manual says : "Camera Dependent
This option defines whether the object or tag should be carried out even if only the Viewport view has changed (e.g., when navigating the scene via the Viewport)."

It even works better than in Octane LV because it updates expression in realtime, Octane LV doing it only when mouse is released.
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SSmolak
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Image Adjustment node is very great but it has not calibrated slider ranges. Mostly they are too wide and there is very hard to set proper values even using alt key. Hue Shift has strange text box sensitivity while using mouse sliding on it ( very small changes ). Clamp and midtone luminance should have set 0-1 max value ranges.

Octane Object Tag - Shadow visibility doesn't work - it is always on. Tag works fine but something wrong is with Alpha Shadow setting in Kernel preferences - it must be turned on to make shadow visibility works even in objects without alpha or transparency.

Strange thing - If Octane Node Editor uses new style and it is docked there is OGL viewport lag while navigating mouse. Undocking or using old style resolves this. Docking new style cause very slow screen refresh even using material sliders.

Static noise doesn't work if Render Region is used. It works fine for Film Region.
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aoktar
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SSmolak wrote: Strange thing - If Octane Node Editor uses new style and it is docked there is OGL viewport lag while navigating mouse. Undocking or using old style resolves this. Docking new style cause very slow screen refresh even using material sliders.
Please give some examples to illustrate it
Octane Object Tag - Shadow visibility doesn't work - it is always on. Tag works fine but something wrong is with Alpha Shadow setting in Kernel preferences - it must be turned on to make shadow visibility works even in objects without alpha or transparency.
Please give some examples to illustrate what you're talking about
Static noise doesn't work if Render Region is used. It works fine for Film Region.
Why do you care of it? RR is just for adjusting the partial areas. It's not a plugin related thing also.
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SSmolak
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aoktar wrote: Please give some examples to illustrate what you're talking about
Static noise doesn't work if Render Region is used. It works fine for Film Region.
Why do you care of it? RR is just for adjusting the partial areas. It's not a plugin related thing also.
Attached scene with shadow visibility turned off but it is still visible because alpha shadow in render kernel is turned off.

As for laggy OGL interface using docked Octane Node window while using "new style" please do it by self - this is interface related issue. Not sure if this is plugin or C4D itself limitation.

Using render region is good for make more detailed and clear previews because it have unlocked samples amount but static noise help to have noise free fast preview during material manipulation.
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SSmolak
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aoktar wrote:
SSmolak wrote: Strange thing - If Octane Node Editor uses new style and it is docked there is OGL viewport lag while navigating mouse. Undocking or using old style resolves this. Docking new style cause very slow screen refresh even using material sliders.
Please give some examples to illustrate it
First example is undocked, old style - fluently fast slider moving
next example is new style, undocked - less fluent speed
last one is new style, docked - bad, no smooth slider moving

Anyway please don't remove old style in further versions.

This is more visible when "edit controls" are enabled too with "new style".

I noticed next interesting think about nodes. Generally all of them works the same way while moving sliders - when we stop move slider renderer is going to render image to fully max samples. The only difference are gradient nodes and color sliders - they not render until we release mouse after moving slider :)
Changing color GUI type to Octane native resolves color sliders but it doesn't works for gradients.

Generally these top and middle sliders works fine in Octane Native GUI but not these bottom and gradient too ( gradient and color sliders in gradient nodes ) :
sliders1.jpg
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desire
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Hello!
Have used a few times projection node called Sample position to UV
Very useful. But... I rendered one time all is fine, saved the scene... After few days open the scene, send to LV and get semi transparent objects (in their shadow area) - please see screenshots.
Here I put with background to see clear this effect. Reassign material isn't working. Creating new plane & new material too - giving the same result.
The result in a PV and through Render Layer gives the same semi transparent objects.
2022-09-03_23-21-55.png
2022-09-03_23-18-51.png
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SSmolak
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aoktar wrote:
SSmolak wrote:Relinking textures using Project Asset Inspector doesn't work anymore. Using Octane Texture Manager is very slow.
Without giving more details about your scene/texture informations and paths that's not much useful.
Please see, after proper relinking using C4D Asset Broweser proper texture paths are included in Octane Texture Manager too but not in Texture Nodes.
texture relink error.jpg
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aoktar
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SSmolak wrote: Strange thing - If Octane Node Editor uses new style and it is docked there is OGL viewport lag while navigating mouse. Undocking or using old style resolves this. Docking new style cause very slow screen refresh even using material sliders.
What's your CPU? New style is using a CPU based graphic library, so it may be related to your CPU performance. This is the performance of it on me. It's faster than old style for complex cases with highest drawing quality.
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