
OctaneRender® pre-Beta 2.4 (win x64) [OBSOLETE]
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- Elvissuperstar007
- Posts: 2511
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
and the second bug, it's with him, turning blue?
Last edited by Elvissuperstar007 on Mon Jan 17, 2011 1:50 pm, edited 1 time in total.
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
this version will be usefull for all that making archvis.... (sun/sky)
but those are..... .... just boring...
let me be archvis hater for just one day
but those are..... .... just boring...
let me be archvis hater for just one day

i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
- Elvissuperstar007
- Posts: 2511
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
the animation is already checked, materials not fly! excellent
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- EricDesign
- Posts: 353
- Joined: Thu Mar 25, 2010 8:19 pm
- Location: canada
- Contact:
i use this in job work with small 450GTS and dam is very slow right now and is freeze on small object, him not happy ;(
i try tonight in my home with 470GTX for watch the difference...
i try tonight in my home with 470GTX for watch the difference...
I'm not sure if its talked before.
I would like to use the lens shift to achieve bigger renders.
But I also would like to preserve my old camera settings.
Is there a way to save those camera settings in graph editor as a node?
if yes,
How should I create the node workflow to save different cameras
And how can I connect the current obj to a new render target node in order to bypass the preview configuration
Has anyone been using this kind of routine..?
Thanks.
I would like to use the lens shift to achieve bigger renders.
But I also would like to preserve my old camera settings.
Is there a way to save those camera settings in graph editor as a node?
if yes,
How should I create the node workflow to save different cameras
And how can I connect the current obj to a new render target node in order to bypass the preview configuration
Has anyone been using this kind of routine..?
Thanks.
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
I did the Benchmark using octane_22_benchmark.ocs
on my single 465 GTX card. Since I can see all my 352 cuda cores in both versions. I am using two monitors on my single card by the way.
It's nice to see a slight performance gain due to optimizations i suppose. Especially in directlighting.
Pathtracing with 16 max depth
v2.4
1.66 Megasamples/sec
3.17 fps
v2.3_v5
1.65 Megasamples/sec
3.14 fps
Directlighting 5_specular 1_glossy depth
v2.4
7.0 Megasamples/sec
13.35 fps
v2.3_v5
6.34 Megasamples/sec
12.09 fps
on my single 465 GTX card. Since I can see all my 352 cuda cores in both versions. I am using two monitors on my single card by the way.
It's nice to see a slight performance gain due to optimizations i suppose. Especially in directlighting.
Pathtracing with 16 max depth
v2.4
1.66 Megasamples/sec
3.17 fps
v2.3_v5
1.65 Megasamples/sec
3.14 fps
Directlighting 5_specular 1_glossy depth
v2.4
7.0 Megasamples/sec
13.35 fps
v2.3_v5
6.34 Megasamples/sec
12.09 fps
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
@Elvissuperstar007Elvissuperstar007 wrote:luminescent materials do not pass through the alpha channel! ((
I made it work man.

If you happen to make the opacity of the Emissive material to 0 (zero)
than you will see the alpha mapped shadow.

Its good to solve it without the need of a new release.

See below.
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
That's a semi-useful hack. And if you need to see the emitter?oguzbir wrote:If you happen to make the opacity of the Emissive material to 0 (zero)
than you will see the alpha mapped shadow.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net