Octane 2.0 Object Motion Blur and some other features
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Next step is a physical sky with clouds, I am not fan of the clouds in the renders.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
Wow!! The displacement sounds much to be the tessellation (DX11/SM5.0).
But I don't deserve "motion blur". 
EDIT: see... and heeh!? 6 pages. lol


EDIT: see... and heeh!? 6 pages. lol
NOTE: I'm sorry for bad english due to mute 
i7-12700KF
2x16GB RAM@DDR4-3600
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Zotac GF RTX 4090 <3
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i7-12700KF
2x16GB RAM@DDR4-3600
MSI PRO Z690-A DDR4
Zotac GF RTX 4090 <3

SSDs OCZ RD400 0.5TB and Crucial 2TB SATA3
HDD 1TB SATA2
LG BD-RE BH16NS40
PSU 1kW
CRT 19" Samtron 19"

Karba,
will we have to use external software to create displacement maps?
will we have to use external software to create displacement maps?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Karba, just want to congratulate you to this amazing reality close demonstration! WOW!
Octane 2.0 seems to be a real game changer in the animation industry...
can`t wait to see all the new features in the C4D plugin
)
Great day for the whole Octane Team... keep up getting our dreams to reality
Cheers,
ChrisVis
PS: Any more insights about the upcoming Octane AE plugin yet?
Octane 2.0 seems to be a real game changer in the animation industry...
can`t wait to see all the new features in the C4D plugin

Great day for the whole Octane Team... keep up getting our dreams to reality

Cheers,
ChrisVis
PS: Any more insights about the upcoming Octane AE plugin yet?
C4D R15 - C4DOctane 4.0 | Win7 64 | NVIDIA 417.22 | EVGA GTX 980 Ti SC | EVGA GTX 780 Ti SC |EVGA GTX 780 Ti SC
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
i7 4930K 6x4.3GHz OC | 64GB | ASUS P9X79-E WS
+ Netstor Turbobox 250A | 2x EVGA GTX 780 Ti SC + 2 x Palit GTX780 Ti 3GB | all watercooled
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Hi Karba,
Now ILM can buy Octane for Max.
Now ILM can buy Octane for Max.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- mustardseedsg
- Posts: 86
- Joined: Fri Jan 25, 2013 11:54 am
- Location: Singapore
- Contact:
Is it rendered with PathTracing?
Also, the landscapes are absolutely amazing. Is there a tutorial somewhere on how to achieve the atmospheric fog/haze?
It would be great if the z-depth could be used as a post effect, it would be a great way to fake fog very quickly and still use Direct Lighting. For now I usually output the z-depth separately and do it in AE.
Also, the landscapes are absolutely amazing. Is there a tutorial somewhere on how to achieve the atmospheric fog/haze?
It would be great if the z-depth could be used as a post effect, it would be a great way to fake fog very quickly and still use Direct Lighting. For now I usually output the z-depth separately and do it in AE.
Karba wrote:Render time is about 4-5 mins per frame on 4 Titans. 1280x720. ~3.000.000 Objects, Displacement, Motion Blur, SSS Fog.
Last edited by mustardseedsg on Thu Apr 03, 2014 2:32 pm, edited 1 time in total.
Mac OSX 10.12.6 / MBP 15" w Touch Bar, 16GB / Mantiz Venus Thunderbolt 3 enclosure with GX1080 / C4d r19 Octane
Makes me think about this song "where on a road to nowhere", but I like the road(MAP) where this is going!Karba wrote:Clay render
Just a quick question, when will people be able to upgrade and will it be "BETA" style like before?
Highest regards,
Poly
win 8.2 / 64 / systemmem 27Gb / gtx 750Ti & asus stricks Gtx 780 6Gb
I'm glad someone asked "WHEN"? =]polytek wrote: Just a quick question, when will people be able to upgrade and will it be "BETA" style like before?
Highest regards,
Poly
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14