OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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mbetke
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used it yesterday without problems...
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wxyz
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Joined: Wed Nov 30, 2011 6:20 pm

Thanks. I ran an earlier version on another copy of Max and then it was ok.
petermax
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is it possible to add a feature via the view port option to auto save a frame every x number of samples (for example every 1000 samples)

very useful for determining when a frame is clear for animations, also progressive saves in general... I do a lot of testing via the view port and having to save manually all the time is pain in the behind seriously, I have to save hundreds of images whilst testing, IT IS A PAIN!!... at least give us a one click save please (assign a save path with simple iteration number) :D
Win 7 64 | 3 x GTX 580 | i7 950 | 24GB
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merid888

hello, some one know use the instances in octane for max ? some video tutorial ?
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MaTtY631990
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You need to right click on the object you want to instance and go to Octane properties and enable the movable proxy option. You can now clone your object as instances from the clone dialog.
andrian
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Karba, any chance to convert vray2sided material in the upcoming release?
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gabrielefx
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waiting for the 3.0c...
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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merid888

thank you MaTtY631990 i'll make test with this tips
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RayTracey
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A real-time test with MassFX:

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gabrielefx
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RayTracey wrote:A real-time test with MassFX:

here the mblur is necessary...
Last edited by gabrielefx on Wed Aug 29, 2012 10:33 pm, edited 1 time in total.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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