OctaneRender® for 3ds max® v1.0 beta 3.00b[Test]
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Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
used it yesterday without problems...
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Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
is it possible to add a feature via the view port option to auto save a frame every x number of samples (for example every 1000 samples)
very useful for determining when a frame is clear for animations, also progressive saves in general... I do a lot of testing via the view port and having to save manually all the time is pain in the behind seriously, I have to save hundreds of images whilst testing, IT IS A PAIN!!... at least give us a one click save please (assign a save path with simple iteration number)
very useful for determining when a frame is clear for animations, also progressive saves in general... I do a lot of testing via the view port and having to save manually all the time is pain in the behind seriously, I have to save hundreds of images whilst testing, IT IS A PAIN!!... at least give us a one click save please (assign a save path with simple iteration number)

Win 7 64 | 3 x GTX 580 | i7 950 | 24GB
hello, some one know use the instances in octane for max ? some video tutorial ?
regards
regards
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
You need to right click on the object you want to instance and go to Octane properties and enable the movable proxy option. You can now clone your object as instances from the clone dialog.
Karba, any chance to convert vray2sided material in the upcoming release?
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
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My portfolio
My portfolio2 - under construction
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Making of : pool scene - part1
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
waiting for the 3.0c...
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
A real-time test with MassFX:
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
here the mblur is necessary...RayTracey wrote:A real-time test with MassFX:
Last edited by gabrielefx on Wed Aug 29, 2012 10:33 pm, edited 1 time in total.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB