OctaneRender® for 3ds max® v1.0 beta 2.58[TEST]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Phizter
Licensed Customer
Posts: 14
Joined: Sun Mar 21, 2010 9:25 pm
Location: Denmark

Hi Karba,

I cant see materials in Max, and even worse, My system crashes every time I try to assign a new material in max. I just tried it four times in a row on a simple scene with only two boxes and a sphere. My screen completely freezes and there is nothing I can do but reboot. I'm going back to 2.57 now. looking forward to the 2.6.release :) .
marilu2011
Licensed Customer
Posts: 55
Joined: Thu Nov 17, 2011 6:53 pm

How do I test the plugin? password and login that asks for is the same as the Octane live?
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Phizter wrote:Hi Karba,

I cant see materials in Max, and even worse, My system crashes every time I try to assign a new material in max. I just tried it four times in a row on a simple scene with only two boxes and a sphere. My screen completely freezes and there is nothing I can do but reboot. I'm going back to 2.57 now. looking forward to the 2.6.release :) .
Do you use GTX680?
2.58 doesn't support it yet.
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Phizter
Licensed Customer
Posts: 14
Joined: Sun Mar 21, 2010 9:25 pm
Location: Denmark

Karba wrote: Do you use GTX680?
2.58 doesn't support it yet.

Dell Precision WorkStation T7500
2X 2.26 GHz
12GB Ram
NVIDIA Quadro FX 5600

Win7 64 bit
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Phizter wrote:
Karba wrote: Do you use GTX680?
2.58 doesn't support it yet.

Dell Precision WorkStation T7500
2X 2.26 GHz
12GB Ram
NVIDIA Quadro FX 5600

Win7 64 bit
Does actuall render work properly?
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Phizter
Licensed Customer
Posts: 14
Joined: Sun Mar 21, 2010 9:25 pm
Location: Denmark

Karba wrote:
Does actuall render work properly?
Simple Direct light / Ambient occlusion seems to work. I cant get IBL to work. And since my machine crashes when I try to edit materials I have not been able to test how those render.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Phizter wrote:
Karba wrote:
Does actuall render work properly?
Simple Direct light / Ambient occlusion seems to work. I cant get IBL to work. And since my machine crashes when I try to edit materials I have not been able to test how those render.
You can try to select scanline render for material editor to test base render engine with different materials and kernels.
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Phizter
Licensed Customer
Posts: 14
Joined: Sun Mar 21, 2010 9:25 pm
Location: Denmark

Hi Karba,

I went back to 2.57 and made a test scene. Then installed 2.58 again, and the scene renders just fine.

By the way. Is it possible to send a scene from Max to octane with octane materials on? I cant get it to work. Also the script (MAX2Octane 1.022h) Crashes if I have an octane camera in my max scene.

Cheers
Martin
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acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

the send from max octane plugin to standalone octane doesnt work, it would be much better if it could since I ran into same issues so I vote +1
the standalone is so much faster, still to set up, and it would be great if you could send the scene back to max - that would make it a much more superior tool, speedsetting of materials and lights in octane standalone, and then switch back to 3dmax for repositioning of objects or animation or whatever - the standalone has some features that are probably not doable in 3dmax plugin, like the autofocus button where you click on the object you wish to focus - and also in this way the octane material database could be utilised
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

acc24ex wrote:the standalone is so much faster
Can you prove it by some renders?
What features do you use in standalone and can't use in plugin (except focus picker)?
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