I cant see materials in Max, and even worse, My system crashes every time I try to assign a new material in max. I just tried it four times in a row on a simple scene with only two boxes and a sphere. My screen completely freezes and there is nothing I can do but reboot. I'm going back to 2.57 now. looking forward to the 2.6.release
OctaneRender® for 3ds max® v1.0 beta 2.58[TEST]
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Hi Karba,
I cant see materials in Max, and even worse, My system crashes every time I try to assign a new material in max. I just tried it four times in a row on a simple scene with only two boxes and a sphere. My screen completely freezes and there is nothing I can do but reboot. I'm going back to 2.57 now. looking forward to the 2.6.release
.
I cant see materials in Max, and even worse, My system crashes every time I try to assign a new material in max. I just tried it four times in a row on a simple scene with only two boxes and a sphere. My screen completely freezes and there is nothing I can do but reboot. I'm going back to 2.57 now. looking forward to the 2.6.release
- marilu2011

- Posts: 55
- Joined: Thu Nov 17, 2011 6:53 pm
How do I test the plugin? password and login that asks for is the same as the Octane live?
Do you use GTX680?Phizter wrote:Hi Karba,
I cant see materials in Max, and even worse, My system crashes every time I try to assign a new material in max. I just tried it four times in a row on a simple scene with only two boxes and a sphere. My screen completely freezes and there is nothing I can do but reboot. I'm going back to 2.57 now. looking forward to the 2.6.release.
2.58 doesn't support it yet.
Simple Direct light / Ambient occlusion seems to work. I cant get IBL to work. And since my machine crashes when I try to edit materials I have not been able to test how those render.Karba wrote:
Does actuall render work properly?
You can try to select scanline render for material editor to test base render engine with different materials and kernels.Phizter wrote:Simple Direct light / Ambient occlusion seems to work. I cant get IBL to work. And since my machine crashes when I try to edit materials I have not been able to test how those render.Karba wrote:
Does actuall render work properly?
Hi Karba,
I went back to 2.57 and made a test scene. Then installed 2.58 again, and the scene renders just fine.
By the way. Is it possible to send a scene from Max to octane with octane materials on? I cant get it to work. Also the script (MAX2Octane 1.022h) Crashes if I have an octane camera in my max scene.
Cheers
Martin
I went back to 2.57 and made a test scene. Then installed 2.58 again, and the scene renders just fine.
By the way. Is it possible to send a scene from Max to octane with octane materials on? I cant get it to work. Also the script (MAX2Octane 1.022h) Crashes if I have an octane camera in my max scene.
Cheers
Martin
the send from max octane plugin to standalone octane doesnt work, it would be much better if it could since I ran into same issues so I vote +1
the standalone is so much faster, still to set up, and it would be great if you could send the scene back to max - that would make it a much more superior tool, speedsetting of materials and lights in octane standalone, and then switch back to 3dmax for repositioning of objects or animation or whatever - the standalone has some features that are probably not doable in 3dmax plugin, like the autofocus button where you click on the object you wish to focus - and also in this way the octane material database could be utilised
the standalone is so much faster, still to set up, and it would be great if you could send the scene back to max - that would make it a much more superior tool, speedsetting of materials and lights in octane standalone, and then switch back to 3dmax for repositioning of objects or animation or whatever - the standalone has some features that are probably not doable in 3dmax plugin, like the autofocus button where you click on the object you wish to focus - and also in this way the octane material database could be utilised
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
