OctaneRender® for 3ds max® v1.0 beta 2.58[TEST]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

Refractive Software® is proud to announce the availability of a new version of OctaneRender® for 3ds max®: Version 1.0 beta 2.58.
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® 3ds max®.


3ds max® Version Requirements

This release will only work with 3ds max® Versions 2010, 2011 & 2012 / 32bit & 64x / Base & Design on MS Windows operating systems.

Notes regarding features/functionality

This build contains first material preview implementation. Can be unstable.

OctaneRender® for 3ds max® implements all functionality of OctaneRender® standalone inside 3ds max®.
Any feature that the Standalone edition supports is supported by the 3ds max® plugin.

Note that this plugin product is built against OctaneRender® Standalone v1.0 beta 2.58, which does not include instancing and object motion/transform editing.
When OctaneRender® Standalone 2.6 is released during the next weeks, the plugin will be updated shortly thereafter to include the new functionality of 2.6.
However, due to the fact that the plugin is tightly integrated in 3ds max, and requires no file IO for changes to scene or object motion, moving objects, changing scene geometry and rendering animations is already MUCH faster than with the old 3ds max export script and file IO with the standalone version, so don't be dissapointed until you actually try it. You will notice rendering animations straight from within 3ds max® is very fast. (for example: what takes 5 minutes to export/import with file IO using exporters takes 20-30 seconds with the plugin product version)

Backburner is not supported properly yet. Don't use it. It will be fixed in next version.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender® for 3ds max®, you need to also have an activated OctaneRender® Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the 3ds max plugin and use it without also owning an activated copy of OctaneRender® Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://www.refractivesoftware.com/shop/

If you do not own an OctaneRender® Standalone Edition License yet:
You can purchase both the OctaneRender® Standalone Edition and the OctaneRender® for 3ds max® Edition as a reduced price bundle, purchase the bundle priced at 179€

If you already own one or more OctaneRender® Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender® for 3ds max® v1.0 Beta License" priced at 99€

You can also purchase a 3, 5 or 10 pack of OctaneRender® for 3ds max® licenses,
just like OctaneRender Standalone Edition packs.


DEMO VERSION AVAILABILITY

Currently there is no demo version available of the 3ds max® plugin product.
We will be providing one soon sometime in january after the christmas holidays.


INSTALLATION INSTRUCTIONS

At this moment there isn't automatic installation. You have to copy files to 3ds max manually.
Please read the installation text file included in the download ZIP file archive.


OCTANELIVE®

Just like OctaneRender® Standalone, The 3ds max® plugin product also needs an additional octanelive license and be activated on a machine.
This has to be done in the plugin interface panel in 3ds max, and is covered in the included PDF manual.
It can only be done after an OctaneRender® Standalone license is already activated on the machine in question.


NEW FEATURES SINCE LAST RELEASE:
  • IES texture support.
  • New material preview.
  • Option of camera and materials animation without geometry update.
  • Speeding up material preparation for animation.

    BUG FIXES SINCE LAST RELEASE:
  • Animation freezing in case of wrong texture pathes.

    DOWNLOAD

    We have 3 separate archives available for download, for Autodesk® 3ds max® 2010, 2011 and 2012.
    Each archive contains the manual and installation text file, and both 32bit and x64 versions of the plugin,
    so you only need to dowload one archive for your 3ds max® version from the following download links:

    3ds max® 2010: http://www.refractivesoftware.com/plugi ... a_2.58.zip (50MB ZIP File)
    3ds max® 2011: http://www.refractivesoftware.com/plugi ... a_2.58.zip (50MB ZIP File)
    3ds max® 2012: http://www.refractivesoftware.com/plugi ... a_2.58.zip (50MB ZIP File)


    We hope you enjoy using OctaneRender® for 3ds max® as much as we loved developing it :)

    Yours,
    The OctaneRender® Team.
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pixelrush
Licensed Customer
Posts: 1618
Joined: Mon Jan 11, 2010 7:11 pm
Location: Nelson, New Zealand

Hmmmm, won't they need a stand alone 2.58 as well? :roll:
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

pixelrush wrote:Hmmmm, won't they need a stand alone 2.58 as well? :roll:
All included.
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lixai
Licensed Customer
Posts: 172
Joined: Tue Apr 27, 2010 9:32 am
Location: Romania, Bucharest
Contact:

so if i don't have octane for max, i still have in this release octane standalone ?
Core i7 860, ZOTAC GTX 580 - 3GB, 2 x GTX TITAN, 32Gb RAM
afzznana
Licensed Customer
Posts: 37
Joined: Fri Dec 23, 2011 11:26 pm

Finally.... I can see octaneRender material in material editor. Really helpful. Thanks so much guys!!! :D
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

Karba wrote:
pixelrush wrote:Hmmmm, won't they need a stand alone 2.58 as well? :roll:
All included.
hmmm...
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
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tehfailsafe
Licensed Customer
Posts: 229
Joined: Sun Nov 07, 2010 9:27 pm

Quick note on the matieral preview, I notice a dramatic increase in my 1st card vram when opening the material editor. Is each material preview an octane preview window that gets loaded? Does this get "doubled" when I try to render a large scene? Say if material editor is using 500 mb of vram, system uses some, max uses another 100+ or so, that leaves me with very little vram on a 1.5gb card.



Or does it get cleared before trying a render / octane preview window?
windows 7 64 bit| GTX580 1.5Gb x2 | Intel 2600k @ 4.9 | 16gb ddr3 | 3ds max 2012
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

tehfailsafe wrote:Quick note on the matieral preview, I notice a dramatic increase in my 1st card vram when opening the material editor. Is each material preview an octane preview window that gets loaded? Does this get "doubled" when I try to render a large scene? Say if material editor is using 500 mb of vram, system uses some, max uses another 100+ or so, that leaves me with very little vram on a 1.5gb card.
Or does it get cleared before trying a render / octane preview window?
We will check it.
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Jaberwocky
Licensed Customer
Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

Thanks Karba

I Will have a play with it.
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mbetke
Licensed Customer
Posts: 1293
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

Do i understand right that I can now make a turntable animation without re-exporting the geometry every frame? This would be great. :D
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
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