small thing: when using phong the texture gets exported when it's a single image, but when an image sequence is connected nothing gets exported (not even in phong and with SI 2011) - you'd think that at least the first image in the sequence would show up but perhaps it doesn't recognise a range.
But that is not my main problem.
My main problem is still that it doesn't seem to be generating a rendermap. Can you please help me out with that? I followed all the steps in your post ( set rendermap on mesh, set resolution and properties, set to "blend with background color" and rename OctaneMap) but it just never works

So is there perhaps a thread with a more detailed description of the octanemap or some troubleshooting tips??
