small thing: when using phong the texture gets exported when it's a single image, but when an image sequence is connected nothing gets exported (not even in phong and with SI 2011) - you'd think that at least the first image in the sequence would show up but perhaps it doesn't recognise a range.
But that is not my main problem.
My main problem is still that it doesn't seem to be generating a rendermap. Can you please help me out with that? I followed all the steps in your post ( set rendermap on mesh, set resolution and properties, set to "blend with background color" and rename OctaneMap) but it just never works
 And i really would like this to work in Octane because i think the effect of animated texture on a mesh emitter would be very cool - the changing light values would be very hard to do in other packages or post, i suppose i could do it mental ray by turning FG way up but it would take an eternity to render out....
 And i really would like this to work in Octane because i think the effect of animated texture on a mesh emitter would be very cool - the changing light values would be very hard to do in other packages or post, i suppose i could do it mental ray by turning FG way up but it would take an eternity to render out....So is there perhaps a thread with a more detailed description of the octanemap or some troubleshooting tips??

 
                                                                
                            



 Finally got it to work!!! Thank you, thank you!
  Finally got it to work!!! Thank you, thank you!
 
 