OctaneRender® 2022.1 XB 3

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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J.C
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Kalua wrote:
J.C wrote:
john_otoy wrote:
Have you tried enabling kernel > AI light, then setting all your light's sampling rate back to a default of 1.0?
The information about AI light and default light sampling rate relationship should be in manual. Could you update it please?
Maybe you should make a wish on the "Features Request" page.
"Features Request" for a proper description of Octane features in the manual? Are you kidding me?
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Kalua
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J.C wrote:
"Features Request" for a proper description of Octane features in the manual? Are you kidding me?
I misread your message. My apologies. You are right. Not kidding.
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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J.C
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Posts: 1850
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Location: Wrocław

Kalua wrote:
J.C wrote:
"Features Request" for a proper description of Octane features in the manual? Are you kidding me?
I misread your message. My apologies. You are right. Not kidding.
but after a second thought I think this might be a good option to make it a "Feature request". Maybe somebody will notice this.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
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elsksa
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Posts: 784
Joined: Sat Jul 24, 2021 1:06 am

J.C wrote:
Kalua wrote:
J.C wrote:
"Features Request" for a proper description of Octane features in the manual? Are you kidding me?
I misread your message. My apologies. You are right. Not kidding.
but after a second thought I think this might be a good option to make it a "Feature request". Maybe somebody will notice this.
viewtopic.php?f=33&t=80156&start=30#p415075
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SSmolak
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Perspective correction in Universal Camera ThinLens mode is missing :
perspective_correction.jpg
perspective_correction.jpg (3.76 KiB) Viewed 2753 times
Keep up-right is not the same.
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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

I am not a developer but why not implement a dynamic AI for a noise reduction. If some parts of the screen are still noisy like specular light bounce through a glass with some roughness with DOF why not implement some kind of system to get rid of the noise.
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SSmolak
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Can we have Static Noise support in Render Region too ?

Also sub-sampling methods doesn't work with all region types.
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SSmolak
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Box Texture Projection cause that Bump Channel completely doesn't work compared to UV or other projections :

Box Projection 0.25 image bump strenght :
box.jpg
UV Projection, the same bump :
UV.jpg
Also Box is about 25 times smaller than UV.
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Zay
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Joined: Sun Jan 17, 2010 2:53 am

I get extreme slow down (2-3 frames per second) in the viewport with this scene. But it works fine in 2021.1.6.
Attachments
box.orbx
(51.18 KiB) Downloaded 93 times
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
john_otoy
OctaneRender Team
Posts: 245
Joined: Tue Aug 10, 2021 9:38 pm

Zay wrote:I get extreme slow down (2-3 frames per second) in the viewport with this scene. But it works fine in 2021.1.6.
Thanks for the scene. We'll look into it.
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