OctaneRender® 2022.1 XB 3

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SSmolak
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Perspective correction in Universal Camera ThinLens mode is missing :
perspective_correction.jpg
perspective_correction.jpg (3.76 KiB) Viewed 2876 times
Keep up-right is not the same.
Architectural Visualizations http://www.archviz-4d.studio
coilbook
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I am not a developer but why not implement a dynamic AI for a noise reduction. If some parts of the screen are still noisy like specular light bounce through a glass with some roughness with DOF why not implement some kind of system to get rid of the noise.
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SSmolak
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Can we have Static Noise support in Render Region too ?

Also sub-sampling methods doesn't work with all region types.
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SSmolak
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Box Texture Projection cause that Bump Channel completely doesn't work compared to UV or other projections :

Box Projection 0.25 image bump strenght :
box.jpg
UV Projection, the same bump :
UV.jpg
Also Box is about 25 times smaller than UV.
Architectural Visualizations http://www.archviz-4d.studio
Zay
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Joined: Sun Jan 17, 2010 2:53 am

I get extreme slow down (2-3 frames per second) in the viewport with this scene. But it works fine in 2021.1.6.
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box.orbx
(51.18 KiB) Downloaded 104 times
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
john_otoy
OctaneRender Team
Posts: 251
Joined: Tue Aug 10, 2021 9:38 pm

Zay wrote:I get extreme slow down (2-3 frames per second) in the viewport with this scene. But it works fine in 2021.1.6.
Thanks for the scene. We'll look into it.
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haze
OctaneRender Team
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Joined: Sun Feb 08, 2015 8:57 pm

coilbook wrote:Hi team,
Phoenix FD VDB motion blur is still not fixed. That's when my vdb container is animated in front of a camera by moving it.
Could you point me to your original post please? I can't seem to find it.
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haze
OctaneRender Team
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karu wrote:
coilbook wrote:Hi Karu,

Can you please add a checkbox next to AI light set all lights sampling rate to 1? That way if we have noise problem with manual sampling rate per light we can try ai light and default all lights in the scene sampling rate to 1 including light textures Thanks
This is not my area of expertise; maybe someone else can chime in on any plans in this area.
@coilbook unsure if this is helpful, but you can use this script to do that in the mean time.

Code: Select all

graph = octane.project.getSceneGraph()

texNodes = graph:findNodes(octane.NT_EMIS_TEXTURE, true)
blackBodyNodes = graph:findNodes(octane.NT_EMIS_BLACKBODY, true)

for k,v in pairs(texNodes) do
    v:setPinValue(octane.P_SAMPLING_RATE, 1.0, true)
end

for k,v in pairs(blackBodyNodes) do
    v:setPinValue(octane.P_SAMPLING_RATE, 1.0, true)
end
kaisdaddy
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I got this to load in C4d R25 but when I tried installing in C4d 2023 it doesn't show up in the menu. (Running a Mac Studio M1 Ultra.) Am I doing something wrong or should I wait for the next build? Please advise. Thanks!

- Hans
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bepeg4d
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kaisdaddy wrote:I got this to load in C4d R25 but when I tried installing in C4d 2023 it doesn't show up in the menu. (Running a Mac Studio M1 Ultra.) Am I doing something wrong or should I wait for the next build? Please advise. Thanks!

- Hans
Hi Hans,
please ask questions about c4doctane plugin in the corresponding XB3 discussion, not in Standalone discussion, thanks:
viewtopic.php?f=85&t=80247

P.S. C4D 2023 for M1 will be supported in the next plugin update.

ciao,
Beppe
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