Perspective correction in Universal Camera ThinLens mode is missing :
Keep up-right is not the same.
OctaneRender® 2022.1 XB 3
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Architectural Visualizations http://www.archviz-4d.studio
I am not a developer but why not implement a dynamic AI for a noise reduction. If some parts of the screen are still noisy like specular light bounce through a glass with some roughness with DOF why not implement some kind of system to get rid of the noise.
Can we have Static Noise support in Render Region too ?
Also sub-sampling methods doesn't work with all region types.
Also sub-sampling methods doesn't work with all region types.
Architectural Visualizations http://www.archviz-4d.studio
Box Texture Projection cause that Bump Channel completely doesn't work compared to UV or other projections :
Box Projection 0.25 image bump strenght : UV Projection, the same bump : Also Box is about 25 times smaller than UV.
Box Projection 0.25 image bump strenght : UV Projection, the same bump : Also Box is about 25 times smaller than UV.
Architectural Visualizations http://www.archviz-4d.studio
I get extreme slow down (2-3 frames per second) in the viewport with this scene. But it works fine in 2021.1.6.
- Attachments
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- box.orbx
- (51.18 KiB) Downloaded 104 times
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
@coilbook unsure if this is helpful, but you can use this script to do that in the mean time.karu wrote:This is not my area of expertise; maybe someone else can chime in on any plans in this area.coilbook wrote:Hi Karu,
Can you please add a checkbox next to AI light set all lights sampling rate to 1? That way if we have noise problem with manual sampling rate per light we can try ai light and default all lights in the scene sampling rate to 1 including light textures Thanks
Code: Select all
graph = octane.project.getSceneGraph()
texNodes = graph:findNodes(octane.NT_EMIS_TEXTURE, true)
blackBodyNodes = graph:findNodes(octane.NT_EMIS_BLACKBODY, true)
for k,v in pairs(texNodes) do
v:setPinValue(octane.P_SAMPLING_RATE, 1.0, true)
end
for k,v in pairs(blackBodyNodes) do
v:setPinValue(octane.P_SAMPLING_RATE, 1.0, true)
end
Hi Hans,kaisdaddy wrote:I got this to load in C4d R25 but when I tried installing in C4d 2023 it doesn't show up in the menu. (Running a Mac Studio M1 Ultra.) Am I doing something wrong or should I wait for the next build? Please advise. Thanks!
- Hans
please ask questions about c4doctane plugin in the corresponding XB3 discussion, not in Standalone discussion, thanks:
viewtopic.php?f=85&t=80247
P.S. C4D 2023 for M1 will be supported in the next plugin update.
ciao,
Beppe