Hi Nick73,
It seems to work, could you share your issued scene?
Regards
Paride
OctaneRender® for 3ds max® v2020.1.5 - 10.19
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi Nick73,nick73 wrote:Hi Paride,
Converting materials has been broken in 10.19. Previous release did convert normal map and I should only toggle it from bump node to normal. Now It's missing at all. I guess I preferred as it was before. Another thing, I believe the script should convert transparency map into transmission node with a gamma of 2.2. I am using this all the time with good results.
Thank You.
yes, the normal/bump conversion is a know issue.
About vray trasparency map, it is the opacity map in Octane, not transmission.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi Paride,paride4331 wrote:Hi Nick73,nick73 wrote:Hi Paride,
Converting materials has been broken in 10.19. Previous release did convert normal map and I should only toggle it from bump node to normal. Now It's missing at all. I guess I preferred as it was before. Another thing, I believe the script should convert transparency map into transmission node with a gamma of 2.2. I am using this all the time with good results.
Thank You.
yes, the normal/bump conversion is a know issue.
About vray trasparency map, it is the opacity map in Octane, not transmission.
Regards
Paride
My fault that was a standard material. I think Vray Translucency Map is Octane Transmission (at least this works good for me).
Kind Regards
Nick
Hi,paride4331 wrote:Hi Nick73,
It seems to work, could you share your issued scene?
Regards
Paride
In this case the bug might be in the exporter...
Thank you!!
- Attachments
-
- Test_Octane_UV.zip
- (230.06 KiB) Downloaded 200 times
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi Nick73,
exporting to .orbx, SA gets the Mesh Uv projection active only; I guess it depends on SDK.
You could try using a composite material node.
Regards
Paride
exporting to .orbx, SA gets the Mesh Uv projection active only; I guess it depends on SDK.
You could try using a composite material node.
Regards
Paride
- Attachments
-
- composite.zip
- (316.37 KiB) Downloaded 200 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- Elvissuperstar007
- Posts: 2507
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
if you animate transparency in the material, then import it into the stand ORBX, the animation does not work
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- neonZorglub
- Posts: 1017
- Joined: Sun Jul 31, 2016 10:08 pm
Hi Elvis,Elvissuperstar007 wrote:if you animate transparency in the material, then import it into the stand ORBX, the animation does not work
Do you mean the Opacity of an Octane material ?
It seems to works fine ; here is a sample with a Glossy material: Note: the 'Animation' checkbox must be enabled in the Octane export dialog (and some start/end frame set..)
I hope that helps,
Thanks